Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Aphonion Tales: The Archducal Council -- Unedited notes; later posts are edited transcripts (posts MWF, update 3/1/23)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CPaladin" data-source="post: 8651793" data-attributes="member: 7030144"><p>Session 115 (July 29, 2020)</p><p></p><p>Ras 14</p><p>Lord Davion brings us a record of the Southern continent from the Archives. [Attached] Dame Brionna and Kit don’t know what this is about, because they can't remember the previous conversation. Alistair tests this on the grandson of the Emperor of Tarsh, who immediately forgets it. The wards don’t trigger at all.</p><p></p><p>Divine magic would be affected by the wards, but the direct action of a deity might not, Bishop Waters says. We call together Bishop Waters, Lord Davion, Grandmaster Farsensor, the Minister of the Mind, the Minister of Magic, and the Empress Caitlyn.</p><p></p><p>There are two Southern continents. Both are known to the elder elves. The further one is mostly uninhabitable, too far south, but the other has substantial woods and jungles. There are many early creations there—old humans, some of Morgroth’s early failed creations, and other such things. It might have been done to protect the creatures. Many of them are not successful, including several early takes on humanity. The map is from 2340 in the 3rd Age, some 4000 years ago. If the colony survives, it might be very difficult. The great elven gods could cause this effect, as presumably could Glordiadel and Paranswarm, and Berta likely could have before her destruction.</p><p></p><p>Grandmaster Farsensor expresses that he finds it difficult to focus his vision there.</p><p></p><p>Lord Davion expresses concern that the great enemy could get a foothold there and no one would know that he were there.</p><p></p><p>Empress Caitlyn is well aware of Beldron. There are valuable plants and animals there, alchemical matters, and so forth. The royal families of all the Southern Kingdoms knew of Beldron and traded with it regularly. There was a shipment of herbs three days before the intaking.</p><p></p><p>There was a viceroy in Beldron, more of a punishment than a reward, but still, it remained ruled by the Kingdom of the Isles. No one looked forward to an assignment to Beldron. We are unsure whether Beldron would be able to maintain its security without the Kingdom of the Isles.</p><p></p><p>The other settlers from the north were mostly pirates who settled there. Over a few generations, they would go native and become part of the continent, with no affection or contact with the north. Unlike Beldron, they would not have been followers of Berta.</p><p></p><p>Grandmaster Farsensor uses Dame Brionna’s blood to scry, and recognizes the city, which remains intact, patrolled by guards in the armor and livery of the Kingdom of the Isles.</p><p></p><p>There is a temple near the palace. It looks to be a temple of Berta, and remains fully operational. It looks just like we would expect a functioning temple of Berta to look—no signs of demon worship, although there are surely hidden cults, because Bertan lands always had demons among them.</p><p></p><p>In the palace, Dame Brionna recognizes Lord Uastros from her childhood—presumably the viceroy. He was a good warrior, a competent administrator, and loyal. He must have offended the old king somehow.</p><p></p><p>Grandmaster Farsensor guides a bird in to examine the documents that Lord Uastros is looking at.</p><p></p><p>(Grandmaster Farsensor also says that the fact that he can scry at all suggests a weak deity’s intervention—consistent with Berta and then Arthranax taking over after he consumed her.)</p><p></p><p>Lord Uastros is preparing a long account of taxes with a message to the king. He also reports that the barbarians to the west are becoming more aggressive and threatening the city—the implication is that he needs some reinforcements. He’s quite concerned about the lack of contact for three years, and that none of his messengers return. They’re clearly being intercepted, but if they headed to the old capital, they’d get wiped out anyway—the old capital is occupied by demons and demonspawn and is terribly dangerous.</p><p></p><p>The barbarians to the west start about 35 miles away. They are bizarre humans, not shaped normally but with heads in their bellies, one giant foot coming from their heads, and so forth. They have leather tents, longhouses, and a variety of other things. They have a group of other people who look like them tied up in the middle, and there is a person haranguing them. We can’t make out what he’s saying—it’s cacophonous noise—but he has carvings in his flesh that make us uncomfortable to look at, and he continues yelling at them, while they do not respond at all. And he suddenly leaps forward and strikes through one of them with a bronze sword and kills her. The others don’t respond or say anything.</p><p></p><p>“Does anyone recognize the carvings in his flesh?”</p><p></p><p>Lord Davion says, “That is of the Abomination.”</p><p></p><p>Kit identifies it as a curse. It looks like he willingly accepted a curse onto himself in exchange for something.</p><p></p><p>The bird also approaches what looks to have been an old temple of Berta, but it has been struck down, trashed, and there is also a dead dog-headed person, wearing skin robes and a holy symbol of Berta.</p><p></p><p>There is no obvious military area, no clear leader other than Arthranax leader.</p><p></p><p>Finally, one of the strange humans eats the bird whole.</p><p></p><p>There were several weak psionic presences in the city.</p><p></p><p>By the end of the investigation, they’re quite confident that this was an effect of Berta, taken over by Arthranax, and used to both take the Southern Kingdoms and advancing that plot while also.</p><p></p><p>The Minister of the Mind is able to remember this and then remembers that he has seen books about the southern continents—we ask for copies of them. The Minister of Magic totally fails to understand this all.</p><p></p><p>They also discuss Keepers—it requires taking on a completely monastic lifestyle, with no personal connections.</p><p></p><p>They plan with Empress Caitlyn, and she arranges to send a ship to reach out to Beldron. They arrange to send a party of about six PC types—an ambitious archdeacon interested in taking a flier on becoming Bishop of Beldron, a wizard, a psion, some other supporters.</p><p>[cont'd]</p></blockquote><p></p>
[QUOTE="CPaladin, post: 8651793, member: 7030144"] Session 115 (July 29, 2020) Ras 14 Lord Davion brings us a record of the Southern continent from the Archives. [Attached] Dame Brionna and Kit don’t know what this is about, because they can't remember the previous conversation. Alistair tests this on the grandson of the Emperor of Tarsh, who immediately forgets it. The wards don’t trigger at all. Divine magic would be affected by the wards, but the direct action of a deity might not, Bishop Waters says. We call together Bishop Waters, Lord Davion, Grandmaster Farsensor, the Minister of the Mind, the Minister of Magic, and the Empress Caitlyn. There are two Southern continents. Both are known to the elder elves. The further one is mostly uninhabitable, too far south, but the other has substantial woods and jungles. There are many early creations there—old humans, some of Morgroth’s early failed creations, and other such things. It might have been done to protect the creatures. Many of them are not successful, including several early takes on humanity. The map is from 2340 in the 3rd Age, some 4000 years ago. If the colony survives, it might be very difficult. The great elven gods could cause this effect, as presumably could Glordiadel and Paranswarm, and Berta likely could have before her destruction. Grandmaster Farsensor expresses that he finds it difficult to focus his vision there. Lord Davion expresses concern that the great enemy could get a foothold there and no one would know that he were there. Empress Caitlyn is well aware of Beldron. There are valuable plants and animals there, alchemical matters, and so forth. The royal families of all the Southern Kingdoms knew of Beldron and traded with it regularly. There was a shipment of herbs three days before the intaking. There was a viceroy in Beldron, more of a punishment than a reward, but still, it remained ruled by the Kingdom of the Isles. No one looked forward to an assignment to Beldron. We are unsure whether Beldron would be able to maintain its security without the Kingdom of the Isles. The other settlers from the north were mostly pirates who settled there. Over a few generations, they would go native and become part of the continent, with no affection or contact with the north. Unlike Beldron, they would not have been followers of Berta. Grandmaster Farsensor uses Dame Brionna’s blood to scry, and recognizes the city, which remains intact, patrolled by guards in the armor and livery of the Kingdom of the Isles. There is a temple near the palace. It looks to be a temple of Berta, and remains fully operational. It looks just like we would expect a functioning temple of Berta to look—no signs of demon worship, although there are surely hidden cults, because Bertan lands always had demons among them. In the palace, Dame Brionna recognizes Lord Uastros from her childhood—presumably the viceroy. He was a good warrior, a competent administrator, and loyal. He must have offended the old king somehow. Grandmaster Farsensor guides a bird in to examine the documents that Lord Uastros is looking at. (Grandmaster Farsensor also says that the fact that he can scry at all suggests a weak deity’s intervention—consistent with Berta and then Arthranax taking over after he consumed her.) Lord Uastros is preparing a long account of taxes with a message to the king. He also reports that the barbarians to the west are becoming more aggressive and threatening the city—the implication is that he needs some reinforcements. He’s quite concerned about the lack of contact for three years, and that none of his messengers return. They’re clearly being intercepted, but if they headed to the old capital, they’d get wiped out anyway—the old capital is occupied by demons and demonspawn and is terribly dangerous. The barbarians to the west start about 35 miles away. They are bizarre humans, not shaped normally but with heads in their bellies, one giant foot coming from their heads, and so forth. They have leather tents, longhouses, and a variety of other things. They have a group of other people who look like them tied up in the middle, and there is a person haranguing them. We can’t make out what he’s saying—it’s cacophonous noise—but he has carvings in his flesh that make us uncomfortable to look at, and he continues yelling at them, while they do not respond at all. And he suddenly leaps forward and strikes through one of them with a bronze sword and kills her. The others don’t respond or say anything. “Does anyone recognize the carvings in his flesh?” Lord Davion says, “That is of the Abomination.” Kit identifies it as a curse. It looks like he willingly accepted a curse onto himself in exchange for something. The bird also approaches what looks to have been an old temple of Berta, but it has been struck down, trashed, and there is also a dead dog-headed person, wearing skin robes and a holy symbol of Berta. There is no obvious military area, no clear leader other than Arthranax leader. Finally, one of the strange humans eats the bird whole. There were several weak psionic presences in the city. By the end of the investigation, they’re quite confident that this was an effect of Berta, taken over by Arthranax, and used to both take the Southern Kingdoms and advancing that plot while also. The Minister of the Mind is able to remember this and then remembers that he has seen books about the southern continents—we ask for copies of them. The Minister of Magic totally fails to understand this all. They also discuss Keepers—it requires taking on a completely monastic lifestyle, with no personal connections. They plan with Empress Caitlyn, and she arranges to send a ship to reach out to Beldron. They arrange to send a party of about six PC types—an ambitious archdeacon interested in taking a flier on becoming Bishop of Beldron, a wizard, a psion, some other supporters. [cont'd] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Aphonion Tales: The Archducal Council -- Unedited notes; later posts are edited transcripts (posts MWF, update 3/1/23)
Top