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Apparatus of Dreadful Construction
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<blockquote data-quote="Shade" data-source="post: 2757964" data-attributes="member: 287"><p>Attempting to tackle some of the abilities...</p><p></p><p></p><p></p><p>Combustion Cloud (Ex): Three great metal chimneys rear from the Apparatus's stern, spewing sparks and flames up to 30 feet into the air. Any creature or object within 30 feet must succeed on a DC X Reflex save or take an extra X points of fire damage as clothes ignite or armor becomes searing hot. The damage continues while within the area and for another X rounds thereafter. Unattended flammable materials within the area ignite automatically. The save DC is Constitution-based.</p><p></p><p></p><p></p><p>That translates to a land speed of 60 feet. </p><p></p><p></p><p></p><p>That translates to a burrow speed of 45 feet (or round down to 40).</p><p></p><p>Burn (Ex): The Apparatus's natural attacks deal normal damage plus fire damage because of the creature's great heat. Anyone hit by the Apparatus's natural attacks must succeed on a DC X Reflex save or catch on fire. The flame burns for X rounds. Unless it is still in contact with the Apparatus, a burning creature can take a move action to put out the flames. The save DC is Constitution-based.</p><p></p><p>Creatures hitting the Apparatus with natural weapons or unarmed attacks take fire damage as though hit by the Apparatus's attack, and also catch on fire unless they succeed on a DC X Reflex save.</p><p></p><p></p><p></p><p>Immune to falling damage?</p><p></p><p>Immovable (Su?): The Apparatus cannot be moved by any means short of epic magic or direct divine intervention. It automatically succeeds on all opposed bull rush, grapple, and trip attempts.</p><p></p><p></p><p></p><p>Road of Ruin (Su?): As it moves, the Apparatus converts destroyed material into a black paved road measuring X feet wide (I'd recommend the same as its Space), with churned earth and ground rock littering either side. The road has hardness X and X hit points per 5-foot section. The road is extremely hot, dealing 6d6 points of fire damage to anything that touches it within the first hour. For each hour thereafter, it cools, dealing 1d6 less damage until it is completely cool 7 hours later. Additionally, the toxic substances mixed with the raw materials are deadly to plants, automatically killing all plant life within 150 feet. Plant creatures are entitled to a DC X Fortitude save; even on a success, the creature still takes 5d6 points of damage. The save DC is ?-based.</p></blockquote><p></p>
[QUOTE="Shade, post: 2757964, member: 287"] Attempting to tackle some of the abilities... Combustion Cloud (Ex): Three great metal chimneys rear from the Apparatus's stern, spewing sparks and flames up to 30 feet into the air. Any creature or object within 30 feet must succeed on a DC X Reflex save or take an extra X points of fire damage as clothes ignite or armor becomes searing hot. The damage continues while within the area and for another X rounds thereafter. Unattended flammable materials within the area ignite automatically. The save DC is Constitution-based. That translates to a land speed of 60 feet. That translates to a burrow speed of 45 feet (or round down to 40). Burn (Ex): The Apparatus's natural attacks deal normal damage plus fire damage because of the creature's great heat. Anyone hit by the Apparatus's natural attacks must succeed on a DC X Reflex save or catch on fire. The flame burns for X rounds. Unless it is still in contact with the Apparatus, a burning creature can take a move action to put out the flames. The save DC is Constitution-based. Creatures hitting the Apparatus with natural weapons or unarmed attacks take fire damage as though hit by the Apparatus's attack, and also catch on fire unless they succeed on a DC X Reflex save. Immune to falling damage? Immovable (Su?): The Apparatus cannot be moved by any means short of epic magic or direct divine intervention. It automatically succeeds on all opposed bull rush, grapple, and trip attempts. Road of Ruin (Su?): As it moves, the Apparatus converts destroyed material into a black paved road measuring X feet wide (I'd recommend the same as its Space), with churned earth and ground rock littering either side. The road has hardness X and X hit points per 5-foot section. The road is extremely hot, dealing 6d6 points of fire damage to anything that touches it within the first hour. For each hour thereafter, it cools, dealing 1d6 less damage until it is completely cool 7 hours later. Additionally, the toxic substances mixed with the raw materials are deadly to plants, automatically killing all plant life within 150 feet. Plant creatures are entitled to a DC X Fortitude save; even on a success, the creature still takes 5d6 points of damage. The save DC is ?-based. [/QUOTE]
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