Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Apparatus of Dreadful Construction
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shade" data-source="post: 2821679" data-attributes="member: 287"><p>Recovered from Yahoo's cache.</p><p></p><p><strong>Apparatus of Dreadful Construction</strong></p><p>Gargantuan Construct</p><p>Hit Dice: 100d10+60 (610 hp)</p><p>Initiative: -1</p><p>Speed: 60 ft. (12 squares), burrow 40 ft.</p><p>Armor Class: 60 (–4 size, –1 Dex, +55 natural) touch 5, flat-footed 60</p><p>Base Attack/Grapple: +75/+109</p><p>Attack: Bite +93 melee (12d8+22)</p><p>Full Attack: Bite +93 melee (12d8+22)</p><p>Space/Reach: 20 ft./20 ft.</p><p>Special Attacks: Burn, combustion cloud, road of ruin, trample 10d12+33</p><p>Special Qualities: Construct traits, damage reduction 25/adamantine and epic, darkvision 60 ft., fast healing 5, immovable, immunity to fire, immunity to magic, low-light vision, random plane shift</p><p>Saves: Fort +33, Ref +32, Will +33</p><p>Abilities: Str 54, Dex 9, Con -, Int -, Wis 11, Cha 1</p><p>Skills: -</p><p>Feats: -</p><p>Environment: Any</p><p>Organization: Solitary</p><p>Challenge Rating: 40</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: -</p><p>Level Adjustment: -</p><p></p><p><em>What appears to be a massive, fully enclosed, horseless chariot made of iron and black metal rolls forth, its three great metal chimneys spewing sparks and flames high into the air. Its two monstrous studded wheels creak with its great weight. Eight metal teeth, each as large as a man, continually chomp as if driven by a great piston, chewing threw everything it encounters. A road of foul-smelling, smoking matter is left in its wake.</em></p><p></p><p>The Apparatus of Dreadful Construction is a large wheeled mechanism, reputed to be made of adamantite-alloyed iron, that briefly appears on certain worlds at random, leaving a trail of chaos in its wake. The purpose and origins of the device are a mystery, though some sages specualte that it was built with the assistance of tinker gnomes (fueled by the fact that some tinker gnomes actively pursue the device to study it.) Another theory is that it is a reactivated relic from an ancient empire. Regardless of its origins, its first appearance in dates back only 130 years, leading sages to assume that the device is either of recent construction or lay dormant until accidentally activated by a curious (and no doubt now deceased) discoverer. </p><p></p><p>As it travels across the landscape, the Apparatus destroys everything in its path. It always moves in a perfectly straight line, undaunted by any means to change its course. It is said to be able to survive falls from great heights, continuing on undamaged from the point where it lands. The Apparatus's single-minded movements and actions leads many to believe that it has escaped its original creator's control and now runs entirely of its own volition. </p><p></p><p>The Apparatus stands 15 feet high, 20 feet wide, and 25 feet long and weighs about 30 tons.</p><p></p><p>The Apparatus cannot speak or make any vocal noise, nor does it have any distinguishable odor (other than the smell of smoke and cinders it leaves in its wake). It moves with a ponderous but smooth gait, causing the ground to tremble for a hundred feet in all directions.</p><p></p><p>Combat</p><p></p><p>The Apparatus simply rolls over anything in its path. It does not stop to do battle with other creatures, but may harm them in the course of its actions.</p><p></p><p>The Apparatus's natural weapons are treated as epic and adamantine for purposes of overcoming damage reduction.</p><p></p><p><strong>Burn (Ex): </strong> The Apparatus's natural attacks deal normal damage plus fire damage because of the creature's great heat. Anyone hit by the Apparatus's natural attacks must succeed on a DC 60 Reflex save or catch on fire. The flame burns for 10 rounds. Unless it is still in contact with the Apparatus, a burning creature can take a move action to put out the flames. The save DC is Constitution-based.</p><p></p><p>Creatures hitting the Apparatus with natural weapons or unarmed attacks take fire damage as though hit by the Apparatus's attack, and also catch on fire unless they succeed on a DC 60 Reflex save.</p><p></p><p><strong>Combustion Cloud (Ex): </strong> Three great metal chimneys rear from the Apparatus's stern, spewing sparks and flames up to 30 feet into the air. Any creature or object within 30 feet must succeed on a DC 60 Reflex save or take an extra 3d6 points of fire damage as clothes ignite or armor becomes searing hot. The damage continues while within the area and for another 10 rounds thereafter. Unattended flammable materials within the area ignite automatically. The save DC is Constitution-based.</p><p></p><p><strong>Road of Ruin (Su?):</strong> As it moves, the Apparatus converts destroyed material into a black paved road measuring 20 feet wide, with churned earth and ground rock littering either side. The road has hardness 10 and 100 hit points per 5-foot section. The road is extremely hot, dealing 6d6 points of fire damage to anything that touches it within the first hour. For each hour thereafter, it cools, dealing 1d6 less damage until it is completely cool 7 hours later. Additionally, the toxic substances mixed with the raw materials are deadly to plants, automatically killing all plant life within 150 feet. Plant creatures are entitled to a DC 60 Fortitude save; even on a success, the creature still takes 5d6 points of damage. The save DC is Constitution-based.</p><p></p><p><strong>Trample (Ex):</strong> Reflex half DC 82. The save DC is Strength-based.</p><p></p><p><strong>Immovable (Su):</strong> The Apparatus cannot be moved by any means short of epic magic or direct divine intervention. It automatically succeeds on all opposed bull rush, grapple, and trip attempts.</p><p></p><p><strong>Immunity to Magic (Ex): </strong> The Apparatus is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.</p><p></p><p>A magical attack that deals cold damage slows the Apparatus (as the slow spell) for 3 rounds, with no saving throw.</p><p></p><p><strong>Random Plane Shift (Su):</strong> If submerged in water, the apparatus is randomly transported to deep waters on another plane 1d20 rounds later. This functions like the plane shift spell (caster level 20th), except it affects only the apparatus and the destination plane is determined randomly.</p></blockquote><p></p>
[QUOTE="Shade, post: 2821679, member: 287"] Recovered from Yahoo's cache. [B]Apparatus of Dreadful Construction[/B] Gargantuan Construct Hit Dice: 100d10+60 (610 hp) Initiative: -1 Speed: 60 ft. (12 squares), burrow 40 ft. Armor Class: 60 (–4 size, –1 Dex, +55 natural) touch 5, flat-footed 60 Base Attack/Grapple: +75/+109 Attack: Bite +93 melee (12d8+22) Full Attack: Bite +93 melee (12d8+22) Space/Reach: 20 ft./20 ft. Special Attacks: Burn, combustion cloud, road of ruin, trample 10d12+33 Special Qualities: Construct traits, damage reduction 25/adamantine and epic, darkvision 60 ft., fast healing 5, immovable, immunity to fire, immunity to magic, low-light vision, random plane shift Saves: Fort +33, Ref +32, Will +33 Abilities: Str 54, Dex 9, Con -, Int -, Wis 11, Cha 1 Skills: - Feats: - Environment: Any Organization: Solitary Challenge Rating: 40 Treasure: None Alignment: Always neutral Advancement: - Level Adjustment: - [I]What appears to be a massive, fully enclosed, horseless chariot made of iron and black metal rolls forth, its three great metal chimneys spewing sparks and flames high into the air. Its two monstrous studded wheels creak with its great weight. Eight metal teeth, each as large as a man, continually chomp as if driven by a great piston, chewing threw everything it encounters. A road of foul-smelling, smoking matter is left in its wake.[/I] The Apparatus of Dreadful Construction is a large wheeled mechanism, reputed to be made of adamantite-alloyed iron, that briefly appears on certain worlds at random, leaving a trail of chaos in its wake. The purpose and origins of the device are a mystery, though some sages specualte that it was built with the assistance of tinker gnomes (fueled by the fact that some tinker gnomes actively pursue the device to study it.) Another theory is that it is a reactivated relic from an ancient empire. Regardless of its origins, its first appearance in dates back only 130 years, leading sages to assume that the device is either of recent construction or lay dormant until accidentally activated by a curious (and no doubt now deceased) discoverer. As it travels across the landscape, the Apparatus destroys everything in its path. It always moves in a perfectly straight line, undaunted by any means to change its course. It is said to be able to survive falls from great heights, continuing on undamaged from the point where it lands. The Apparatus's single-minded movements and actions leads many to believe that it has escaped its original creator's control and now runs entirely of its own volition. The Apparatus stands 15 feet high, 20 feet wide, and 25 feet long and weighs about 30 tons. The Apparatus cannot speak or make any vocal noise, nor does it have any distinguishable odor (other than the smell of smoke and cinders it leaves in its wake). It moves with a ponderous but smooth gait, causing the ground to tremble for a hundred feet in all directions. Combat The Apparatus simply rolls over anything in its path. It does not stop to do battle with other creatures, but may harm them in the course of its actions. The Apparatus's natural weapons are treated as epic and adamantine for purposes of overcoming damage reduction. [B]Burn (Ex): [/B] The Apparatus's natural attacks deal normal damage plus fire damage because of the creature's great heat. Anyone hit by the Apparatus's natural attacks must succeed on a DC 60 Reflex save or catch on fire. The flame burns for 10 rounds. Unless it is still in contact with the Apparatus, a burning creature can take a move action to put out the flames. The save DC is Constitution-based. Creatures hitting the Apparatus with natural weapons or unarmed attacks take fire damage as though hit by the Apparatus's attack, and also catch on fire unless they succeed on a DC 60 Reflex save. [B]Combustion Cloud (Ex): [/B] Three great metal chimneys rear from the Apparatus's stern, spewing sparks and flames up to 30 feet into the air. Any creature or object within 30 feet must succeed on a DC 60 Reflex save or take an extra 3d6 points of fire damage as clothes ignite or armor becomes searing hot. The damage continues while within the area and for another 10 rounds thereafter. Unattended flammable materials within the area ignite automatically. The save DC is Constitution-based. [B]Road of Ruin (Su?):[/B] As it moves, the Apparatus converts destroyed material into a black paved road measuring 20 feet wide, with churned earth and ground rock littering either side. The road has hardness 10 and 100 hit points per 5-foot section. The road is extremely hot, dealing 6d6 points of fire damage to anything that touches it within the first hour. For each hour thereafter, it cools, dealing 1d6 less damage until it is completely cool 7 hours later. Additionally, the toxic substances mixed with the raw materials are deadly to plants, automatically killing all plant life within 150 feet. Plant creatures are entitled to a DC 60 Fortitude save; even on a success, the creature still takes 5d6 points of damage. The save DC is Constitution-based. [B]Trample (Ex):[/B] Reflex half DC 82. The save DC is Strength-based. [B]Immovable (Su):[/B] The Apparatus cannot be moved by any means short of epic magic or direct divine intervention. It automatically succeeds on all opposed bull rush, grapple, and trip attempts. [B]Immunity to Magic (Ex): [/B] The Apparatus is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. A magical attack that deals cold damage slows the Apparatus (as the slow spell) for 3 rounds, with no saving throw. [B]Random Plane Shift (Su):[/B] If submerged in water, the apparatus is randomly transported to deep waters on another plane 1d20 rounds later. This functions like the plane shift spell (caster level 20th), except it affects only the apparatus and the destination plane is determined randomly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Apparatus of Dreadful Construction
Top