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Apparently adventurer WAS a profession
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<blockquote data-quote="I'm A Banana" data-source="post: 740404" data-attributes="member: 2067"><p>I like to think of 'adventurer' as not an uncommon thing.</p><p></p><p>The PC's are often adventurers.</p><p></p><p>They can meet groups of adventurers.</p><p></p><p>It's not uncommon to have Adventurer's Guilds with job postings, common magical item sales, basic classes, connections to the more illustrious schools around, etc.</p><p></p><p>In fact, much of the campaign world assumes that Adventurers are commonly conscripted to explore dangerous regions, kill marauding monsters, find little lost puppies, etc. It's a commonplace thing.</p><p></p><p>Now, in the real world, they were much rarer, but also, in a way, *more* heroic (Marco Polo didn't have magical aid)</p><p></p><p>In many ways, they're more like modern celebreties -- many people persue the avenue of Movie Star or Music Idol, just as many people in a normal D&D world persue the goal of Heroic Adventurer. Now, not everybody makes it -- many get swallowed up by poverty, or obscurity, or a wandering purple worm. More make it to some level, but never really make it beyond local heroism (you star in some commercials, you manage to sell a CD and get a few gigs, you kill some orcs and take their money away). A select few break into the big time, and forever make a mark on society (get a starring role in a blockbuster, have your CD go platinum in 12 different countries, slay the local dark lord and destroy his army of undead, thus saving the world).</p><p></p><p>They're all Adventurers. Just as everyone who can strum a gee-tar is a musician, and everyone in a high school musical is an actor. But there are definate levels of celebrity involved here.</p><p></p><p>Most PC's fall somewhere in between. In many campaigns, they're just Normal Joes who get caught up in events (so ending up something like a local band who is discovered by a major label). In some, they're pro adventurers, but how far they get is left kind of open (sure, they *could* save the world....but they have to work their way up from starring in commercials and selling burned CD's to their friends). </p><p></p><p>Yup...there's my treatise on adventueres. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Shutting up now!</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 740404, member: 2067"] I like to think of 'adventurer' as not an uncommon thing. The PC's are often adventurers. They can meet groups of adventurers. It's not uncommon to have Adventurer's Guilds with job postings, common magical item sales, basic classes, connections to the more illustrious schools around, etc. In fact, much of the campaign world assumes that Adventurers are commonly conscripted to explore dangerous regions, kill marauding monsters, find little lost puppies, etc. It's a commonplace thing. Now, in the real world, they were much rarer, but also, in a way, *more* heroic (Marco Polo didn't have magical aid) In many ways, they're more like modern celebreties -- many people persue the avenue of Movie Star or Music Idol, just as many people in a normal D&D world persue the goal of Heroic Adventurer. Now, not everybody makes it -- many get swallowed up by poverty, or obscurity, or a wandering purple worm. More make it to some level, but never really make it beyond local heroism (you star in some commercials, you manage to sell a CD and get a few gigs, you kill some orcs and take their money away). A select few break into the big time, and forever make a mark on society (get a starring role in a blockbuster, have your CD go platinum in 12 different countries, slay the local dark lord and destroy his army of undead, thus saving the world). They're all Adventurers. Just as everyone who can strum a gee-tar is a musician, and everyone in a high school musical is an actor. But there are definate levels of celebrity involved here. Most PC's fall somewhere in between. In many campaigns, they're just Normal Joes who get caught up in events (so ending up something like a local band who is discovered by a major label). In some, they're pro adventurers, but how far they get is left kind of open (sure, they *could* save the world....but they have to work their way up from starring in commercials and selling burned CD's to their friends). Yup...there's my treatise on adventueres. :) Shutting up now! [/QUOTE]
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