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Apparently adventurer WAS a profession
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<blockquote data-quote="Celtavian" data-source="post: 744285" data-attributes="member: 5834"><p><strong>Re</strong></p><p></p><p> </p><p></p><p>This is the part I don't quite understand. The adventure plots I have read remind me of what the characters in D&D go through.</p><p></p><p>The only problem I see is some people don't want to put the work in to develop the story. I guess I kind of feel the people who complain about this are basically complaining that the game is not perfectly tailored to meet their needs. As in, it doesn't spell out for me perfectly the kind of adventure I want to go through.</p><p></p><p>D&D, and any roleplaying game for that matter, is there to give you tools and ideas to work with, not to spell out how you should play the game. Yes, I can agree that most modules are designed in a linear fashion, but they are also designed with fantasy fiction in mind with plots that would fit perfectly into fantasy fiction.</p><p></p><p>Tolkien's story was actually very simple for a D&D plot. That being: Take an evil ring of power from one side of the world to the other and cast it into the Mountain of Fire.</p><p></p><p>That is no different than the plots I mentioned in the previous modules. Its all how you get there that is important. That part is left up to the DM.</p><p></p><p>There is no game and never will be any game perfectly designed for each person. The tools (aka Game rules) and plots (aka modules) are there for you to work with, not to tell you exactly how you should play the game.</p><p></p><p>If you can't play a viable fantasy fiction plot with these elements, you just aren't working at it very hard. For instance, in my current campaign I have been slowly introducing the characters according to circumstance rather than having them start off together. Why? Because that fits fantasy fiction better, where the main characters rarely meet up all at once.</p><p></p><p>Try taking the time to create a fun fantasy ficiton type adventure. It isn't so hard when you actually put forth the effort to do it, rather than complain that it isn't done for you.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 744285, member: 5834"] [b]Re[/b] This is the part I don't quite understand. The adventure plots I have read remind me of what the characters in D&D go through. The only problem I see is some people don't want to put the work in to develop the story. I guess I kind of feel the people who complain about this are basically complaining that the game is not perfectly tailored to meet their needs. As in, it doesn't spell out for me perfectly the kind of adventure I want to go through. D&D, and any roleplaying game for that matter, is there to give you tools and ideas to work with, not to spell out how you should play the game. Yes, I can agree that most modules are designed in a linear fashion, but they are also designed with fantasy fiction in mind with plots that would fit perfectly into fantasy fiction. Tolkien's story was actually very simple for a D&D plot. That being: Take an evil ring of power from one side of the world to the other and cast it into the Mountain of Fire. That is no different than the plots I mentioned in the previous modules. Its all how you get there that is important. That part is left up to the DM. There is no game and never will be any game perfectly designed for each person. The tools (aka Game rules) and plots (aka modules) are there for you to work with, not to tell you exactly how you should play the game. If you can't play a viable fantasy fiction plot with these elements, you just aren't working at it very hard. For instance, in my current campaign I have been slowly introducing the characters according to circumstance rather than having them start off together. Why? Because that fits fantasy fiction better, where the main characters rarely meet up all at once. Try taking the time to create a fun fantasy ficiton type adventure. It isn't so hard when you actually put forth the effort to do it, rather than complain that it isn't done for you. [/QUOTE]
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