Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Apparently adventurer WAS a profession
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 746970" data-attributes="member: 5834"><p><strong>Re</strong></p><p></p><p>Joshua,</p><p></p><p>I agree that D&D straight "out of the box" is a hack n' slash game of treasure accumulation. It does require modification and exceptional players to capture the feel of a literary plot.</p><p></p><p>I just feel the game designers really do attempt to emulate a literary feel to the game within the framework of the rules. Most game designers are very well read, and literature is often what fuels their imagination when designing games. I definitely feel this applies to module designers. Many module plots would make interesting books if a good writer were to develop them. </p><p></p><p>I understand your point. I just feel that obtaining a literary feel to games has more to do with the players and the DM than the game rules.</p><p></p><p></p><p>Barsoomcore,</p><p></p><p> </p><p></p><p></p><p>To me, Tolkien is about heroics and a certain type of game play where players act in an honorable, courageous, good manner. I did not say that I desired to play in Middle Earth, which is entirely different than playing in a Tolkienesque manner. </p><p></p><p></p><p>As far as developing a story plot that emulates Tolkien's, I could do the following:</p><p></p><p></p><p>1. A Frodo-type would be an NPC. The PC's would be some of the figures escorting him. Even when the group broke up, and Frodo went his own way, he would still be an NPC. His mission would be a success, but the players would never know that until it was done since they would be battling elsewhere attempting to divert the eye of Sauron.</p><p></p><p>2. Gandalf might be an NPC as well, though I might let a good roleplayer that doesn't abuse power run him.</p><p></p><p>3. Everyone else could well be a PC.</p><p></p><p>4. I would never attempt to perfectly emulate Tolkien's story. I would create my own and work in the twists and turns in an interesting manner.</p><p></p><p></p><p>The campaigns I like to run are always story first and the mechanical stuff second. We usually do one battle a game session, then a bunch of roleplaying. </p><p></p><p>Even this last session, we spent about 20 minutes in-character discussing what to do with orc women and children. These kinds of situations are important to character development, so I make sure to allow the players ample time to roleplay their position. Character development is essential to story development and I always strongly encourage players to think about their characters and develop a consistent personality.</p><p></p><p>I think for myself, it helps that I like to read and write. If I didn't, I feel it would be exceedingly difficult to know what you have to do to create a story-like feel to a RPG.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 746970, member: 5834"] [b]Re[/b] Joshua, I agree that D&D straight "out of the box" is a hack n' slash game of treasure accumulation. It does require modification and exceptional players to capture the feel of a literary plot. I just feel the game designers really do attempt to emulate a literary feel to the game within the framework of the rules. Most game designers are very well read, and literature is often what fuels their imagination when designing games. I definitely feel this applies to module designers. Many module plots would make interesting books if a good writer were to develop them. I understand your point. I just feel that obtaining a literary feel to games has more to do with the players and the DM than the game rules. Barsoomcore, To me, Tolkien is about heroics and a certain type of game play where players act in an honorable, courageous, good manner. I did not say that I desired to play in Middle Earth, which is entirely different than playing in a Tolkienesque manner. As far as developing a story plot that emulates Tolkien's, I could do the following: 1. A Frodo-type would be an NPC. The PC's would be some of the figures escorting him. Even when the group broke up, and Frodo went his own way, he would still be an NPC. His mission would be a success, but the players would never know that until it was done since they would be battling elsewhere attempting to divert the eye of Sauron. 2. Gandalf might be an NPC as well, though I might let a good roleplayer that doesn't abuse power run him. 3. Everyone else could well be a PC. 4. I would never attempt to perfectly emulate Tolkien's story. I would create my own and work in the twists and turns in an interesting manner. The campaigns I like to run are always story first and the mechanical stuff second. We usually do one battle a game session, then a bunch of roleplaying. Even this last session, we spent about 20 minutes in-character discussing what to do with orc women and children. These kinds of situations are important to character development, so I make sure to allow the players ample time to roleplay their position. Character development is essential to story development and I always strongly encourage players to think about their characters and develop a consistent personality. I think for myself, it helps that I like to read and write. If I didn't, I feel it would be exceedingly difficult to know what you have to do to create a story-like feel to a RPG. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Apparently adventurer WAS a profession
Top