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Apparently Wizards are perfectly balanced :)
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<blockquote data-quote="Goumindong" data-source="post: 4405637" data-attributes="member: 70874"><p>You've got to hit your slow and immob effects before the enemy gets to you.</p><p></p><p>E.G. Here are two good tactics</p><p></p><p>1. Go first and immobilize/slow/diffiuclt terrain all but one of the enemy and then let your friends surround that guy and beat on him</p><p></p><p>2. Delay until just after the first enemy has charged(and you should have your friends ready actions to intercept him if they can instead of charging themselves). Then nuke all the guys behind him with the immobilize/diffiuclt terrain/slows. Now you just had one enemy charge head long into your front line with the rest of his support unable to reach him.</p><p></p><p>If you've got a lot of AoE terrain modification. Keep up the difficult terrain/slows/immobilizes each time letting one more guy out so your friends can surround him and beat him down.</p><p></p><p>If you don't then either start using damaging attacks OR ready thunderwave in response to their movement. They move, their move ends, you thunderwave them away from the group(or your friends away from them) and then they lose their attack</p><p></p><p>If you will hit your friends and do more damage than you would prevent, then either use a single target attack to do damage. OR(and this is especially good if you are out of dailies/encounters and are just stuck using at wills which aren't all that great in that situation) Get into flanking and aid another. A wizard should have a dagger. So that is +3 to attack. At level 1 when flanking an 8 strength wizard has a 70% chance(+4 to attack) to give +2 to a friendly when flanking. (65% for a staff wizard) +5%/2levels.</p><p></p><p>Even if not flanking and just surrounding a guy you can give another +2 to attack for your rogue or fighter with high probability. Nothing says loving like the rogue setting up for an encounter power with the cleric giving him a +2 power bonus, the fighter flanking with him, and the wizard aiding his attack for +6 total(on top of his +4 for a dagger,+5 for dex, +1 for level and +1 for a magic item at level 2 for +16 to attack)</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4405637, member: 70874"] You've got to hit your slow and immob effects before the enemy gets to you. E.G. Here are two good tactics 1. Go first and immobilize/slow/diffiuclt terrain all but one of the enemy and then let your friends surround that guy and beat on him 2. Delay until just after the first enemy has charged(and you should have your friends ready actions to intercept him if they can instead of charging themselves). Then nuke all the guys behind him with the immobilize/diffiuclt terrain/slows. Now you just had one enemy charge head long into your front line with the rest of his support unable to reach him. If you've got a lot of AoE terrain modification. Keep up the difficult terrain/slows/immobilizes each time letting one more guy out so your friends can surround him and beat him down. If you don't then either start using damaging attacks OR ready thunderwave in response to their movement. They move, their move ends, you thunderwave them away from the group(or your friends away from them) and then they lose their attack If you will hit your friends and do more damage than you would prevent, then either use a single target attack to do damage. OR(and this is especially good if you are out of dailies/encounters and are just stuck using at wills which aren't all that great in that situation) Get into flanking and aid another. A wizard should have a dagger. So that is +3 to attack. At level 1 when flanking an 8 strength wizard has a 70% chance(+4 to attack) to give +2 to a friendly when flanking. (65% for a staff wizard) +5%/2levels. Even if not flanking and just surrounding a guy you can give another +2 to attack for your rogue or fighter with high probability. Nothing says loving like the rogue setting up for an encounter power with the cleric giving him a +2 power bonus, the fighter flanking with him, and the wizard aiding his attack for +6 total(on top of his +4 for a dagger,+5 for dex, +1 for level and +1 for a magic item at level 2 for +16 to attack) [/QUOTE]
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Apparently Wizards are perfectly balanced :)
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