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<blockquote data-quote="jackston2" data-source="post: 4189914" data-attributes="member: 63561"><p>The Paladin suffered from Multi-Ability-Disorder, or whatever it's called (basically being forced to spread its stats across STR, CON, WIS, and CHA, with decent DEX), so it's grapple suffered. Whereas the rogue has high dex and escape artist skill ranks.</p><p></p><p></p><p></p><p>The Bar-Igura has a special power called "abduct" I think, which let's it steal away victims.</p><p></p><p>The Ravenloft book actually said that the Bar-Igura's combat tactic is to teleport themselves and their victims 2,000 feet into the air.</p><p></p><p>Although, I never knew that damage is capped at 200d6. I only remembered that you take 1d6 damage after the first 10'. 200 damage alone is enough to be lethal, though.</p><p></p><p></p><p></p><p>This is just a DM play style of mine (cinematic). I usually begin the game with a scene that the players would not be able to see, (like an explorer unearthing an artifact/ a stranger who is murdered, etc) and I let players watch villians yell at their henchmen and such.</p></blockquote><p></p>
[QUOTE="jackston2, post: 4189914, member: 63561"] The Paladin suffered from Multi-Ability-Disorder, or whatever it's called (basically being forced to spread its stats across STR, CON, WIS, and CHA, with decent DEX), so it's grapple suffered. Whereas the rogue has high dex and escape artist skill ranks. The Bar-Igura has a special power called "abduct" I think, which let's it steal away victims. The Ravenloft book actually said that the Bar-Igura's combat tactic is to teleport themselves and their victims 2,000 feet into the air. Although, I never knew that damage is capped at 200d6. I only remembered that you take 1d6 damage after the first 10'. 200 damage alone is enough to be lethal, though. This is just a DM play style of mine (cinematic). I usually begin the game with a scene that the players would not be able to see, (like an explorer unearthing an artifact/ a stranger who is murdered, etc) and I let players watch villians yell at their henchmen and such. [/QUOTE]
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