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*Pathfinder & Starfinder
Appeal of the defender?
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<blockquote data-quote="Wiman" data-source="post: 4189922" data-attributes="member: 61261"><p>Another problem may be that when you give the players NPC's you use them as the focal point for the punishment that occurs due to bonehead (parden the expression - I'm speaking of all players not just yours) moves by players. I understand that you want to set a game that is fun for your players but having played defender types for 20 odd years now, I would say the first time someone screwed with me...(especially if I was a NPC) I would go opps when the brute made a run to go by me....you what me to take these grenades and run up to that Tiger tank so you don't get run over mage...not gonna happen man.</p><p></p><p>IMO your players consider defenders as stupid meatshields and servents because that is how you have played them as NPC's, I would definately make them part of a "wakeup" encounter (Six soldiers trained to be "caster killers" and to use teamwork) as long as you run them to a high standard your player's should at least respect them....they won't play them (for the same reason I always play a defender and never a mage).</p><p></p><p>For the record I don't think a defender is required to run a 4e adventure, but not having one will limit the DM's options as to how to plan encounters - maybe recruit someone's little brother....thus the servent telecast will remain firmly in place....for a defender character.</p></blockquote><p></p>
[QUOTE="Wiman, post: 4189922, member: 61261"] Another problem may be that when you give the players NPC's you use them as the focal point for the punishment that occurs due to bonehead (parden the expression - I'm speaking of all players not just yours) moves by players. I understand that you want to set a game that is fun for your players but having played defender types for 20 odd years now, I would say the first time someone screwed with me...(especially if I was a NPC) I would go opps when the brute made a run to go by me....you what me to take these grenades and run up to that Tiger tank so you don't get run over mage...not gonna happen man. IMO your players consider defenders as stupid meatshields and servents because that is how you have played them as NPC's, I would definately make them part of a "wakeup" encounter (Six soldiers trained to be "caster killers" and to use teamwork) as long as you run them to a high standard your player's should at least respect them....they won't play them (for the same reason I always play a defender and never a mage). For the record I don't think a defender is required to run a 4e adventure, but not having one will limit the DM's options as to how to plan encounters - maybe recruit someone's little brother....thus the servent telecast will remain firmly in place....for a defender character. [/QUOTE]
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Appeal of the defender?
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