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Appeal of the defender?
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<blockquote data-quote="Wiman" data-source="post: 4189972" data-attributes="member: 61261"><p>Jackston, I think 4e is trying to take care of the whole "mage can fly away, and thief can sneak away" situation for better or for worse. As my second choice behind fighters was rogue I'm not sure how I feel about it.....but as a fighter foremost I will take great pleasure in the fact that if I go everyone goes....having escaped fights by taking 20D6 falling damage (that is the cap by the way) when my party made a run for it I have to say grats for that. It is my experience, especially in Ravonloft that sneaking away as the rogue as you say is entirely more difficult then it sounds (even with ungodly hide and move silently).</p><p></p><p>By taking it easy on PC's I was thinking of perhaps targeting that teleport on a PC instead of an NPC once in a while might make them appreciate a defender more....afterall PC's taste better then NPC's, have purer souls, etc. As for will saves with equal magical protection your NPC paladin should have had a better will save then say your rogue. If your players were using the paladin as a "mark isn't here tonight" character....ie. bait on the 200 foot line...well then the paladin was going to die no matter what anyway....just like any other character put in that situation.</p></blockquote><p></p>
[QUOTE="Wiman, post: 4189972, member: 61261"] Jackston, I think 4e is trying to take care of the whole "mage can fly away, and thief can sneak away" situation for better or for worse. As my second choice behind fighters was rogue I'm not sure how I feel about it.....but as a fighter foremost I will take great pleasure in the fact that if I go everyone goes....having escaped fights by taking 20D6 falling damage (that is the cap by the way) when my party made a run for it I have to say grats for that. It is my experience, especially in Ravonloft that sneaking away as the rogue as you say is entirely more difficult then it sounds (even with ungodly hide and move silently). By taking it easy on PC's I was thinking of perhaps targeting that teleport on a PC instead of an NPC once in a while might make them appreciate a defender more....afterall PC's taste better then NPC's, have purer souls, etc. As for will saves with equal magical protection your NPC paladin should have had a better will save then say your rogue. If your players were using the paladin as a "mark isn't here tonight" character....ie. bait on the 200 foot line...well then the paladin was going to die no matter what anyway....just like any other character put in that situation. [/QUOTE]
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Appeal of the defender?
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