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General Tabletop Discussion
*Pathfinder & Starfinder
Appeal of the defender?
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<blockquote data-quote="Satori" data-source="post: 4190233" data-attributes="member: 37233"><p>It's all about image and flavor.</p><p></p><p>All you need to do is create some BBEGs and NPCs that are badass Defender builds.</p><p></p><p>Also, think outside the box when it comes to "roles". Too often someone says "Defender", and immediately an image of a dwarven tank, outfitted in Full Plate/Tower Shield, comes wobbling out like a steel turtle.</p><p></p><p>What about the savage, blood thirsty Ravager that charges out to battle in nothing but the skins of his fallen opponents?</p><p></p><p>What about the ascetic, masochistic cultist/monk that grins maniacally every time his scarred body takes a wound?</p><p></p><p>What about the skilled, nimble, lightning fast duelist that holds several enemies at bay with his deft parries?</p><p></p><p>---</p><p></p><p>While it seems obvious to resolve this issue by simply reworking the flavor, the fact that you said, "The Wizards and the Assassins get all the glory" is very telling. Wizards and "assassin" have a flavor and image about them that appeals to a lot of people.</p><p></p><p>Take that flavor and apply it to defenders.</p><p></p><p>What I've found is that most gamers are interested in a very narrow category of flavor...with function following second. This works out great when you have an even "spread" of player interests...but if everyone in your group fawns over "Wizards and Assassins", then you simply have too many players that share the same "categorical interest".</p><p></p><p>To remedy this, you need to make it clear that certain players can keep the same image/flavor while providing a different function.</p><p></p><p>For instance, I had a player who was obsessed with Necromancers. Every character was a Wizard or Cleric specializing in Death/Undead. During one game, we REALLY needed a "Tank"...and since this player was late, the Cleric/Wizard spots were already taken.</p><p></p><p>He seemed about to pitch a fit (he was a younger player), but then I worked with him to create a "Shadowknight" style Necromancer/Paladin class. Life stealing, animating dead, dark magic...combine that with spiked plate and a scythe to create the ultimate Necromantic Tank!</p><p></p><p>Just a thought.</p></blockquote><p></p>
[QUOTE="Satori, post: 4190233, member: 37233"] It's all about image and flavor. All you need to do is create some BBEGs and NPCs that are badass Defender builds. Also, think outside the box when it comes to "roles". Too often someone says "Defender", and immediately an image of a dwarven tank, outfitted in Full Plate/Tower Shield, comes wobbling out like a steel turtle. What about the savage, blood thirsty Ravager that charges out to battle in nothing but the skins of his fallen opponents? What about the ascetic, masochistic cultist/monk that grins maniacally every time his scarred body takes a wound? What about the skilled, nimble, lightning fast duelist that holds several enemies at bay with his deft parries? --- While it seems obvious to resolve this issue by simply reworking the flavor, the fact that you said, "The Wizards and the Assassins get all the glory" is very telling. Wizards and "assassin" have a flavor and image about them that appeals to a lot of people. Take that flavor and apply it to defenders. What I've found is that most gamers are interested in a very narrow category of flavor...with function following second. This works out great when you have an even "spread" of player interests...but if everyone in your group fawns over "Wizards and Assassins", then you simply have too many players that share the same "categorical interest". To remedy this, you need to make it clear that certain players can keep the same image/flavor while providing a different function. For instance, I had a player who was obsessed with Necromancers. Every character was a Wizard or Cleric specializing in Death/Undead. During one game, we REALLY needed a "Tank"...and since this player was late, the Cleric/Wizard spots were already taken. He seemed about to pitch a fit (he was a younger player), but then I worked with him to create a "Shadowknight" style Necromancer/Paladin class. Life stealing, animating dead, dark magic...combine that with spiked plate and a scythe to create the ultimate Necromantic Tank! Just a thought. [/QUOTE]
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Appeal of the defender?
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