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Appendix EN+ :. What movies, books, and comics inspire your for D&D?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8584817" data-attributes="member: 6790260"><p>Books/stories: <em>The Seven Voyages of Sinbad</em>, <em>The Thousand And One Nights</em>, Usama ibn Munqidh's <em>Kitab al-I'tibar</em> ("Book of Contemplation"), Ibn Battuta's <em>Rihlah</em> (lit. "Journey" or "Travelogue"), Ibn Khaldun's <em>Muqaddimah</em> (lit. "Lessons"). I strongly suspect there's also some elements of <em>The Chronicles of Narnia</em> in there, though without the unfortunate tone regarding Calormen (since all but one of the protagonists is a native of a region equivalent to Calormen).</p><p>Film: Believe it or not, <em>John Carter of Mars</em>, because even if it didn't do well it's got lots of good stuff in it; the <em>Dollars</em> trilogy of spaghetti westerns; to a certain extent the <em>LotR</em> films. Edit: Having seen the previous post, yeah, <em>Flash Gordon</em> probably plays a part.</p><p>Video games: <em>Planescape: Torment</em>, <em>Final Fantasy XIV</em>, <em>Baldur's Gate I</em> and <em>II</em>, to a certain extent <em>Knights of the Old Republic 2: the Sith Lords</em> (primarily for how it handles a much more nuanced, intelligent, and <em>persuasive</em> Dark Side via Kreia's criticism of the Light Side.)</p><p></p><p>I also adapted the very excellent <em>The Gardens of Ynn</em> by Emmy Allen into "the Garden-City of Zerzura," which I expanded to include an actual city in addition to the "outlying" gardens. Everything re-flavored to fit an Arabian Nights theme, naturally, though I kept the <em>sidhe</em>, just calling them "Shi" and leaving their origin and nature a mystery. My players actually managed to find a way to kill the Song of Thorns (my translated version of the Idea of Thorns, which was in fact a song and a spirit and a degenerative mind-virus, all in one), but the damage it has inflicted remains and will take centuries to repair. (Fortunately, they have friends on the inside who are quite happy to do just that.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8584817, member: 6790260"] Books/stories: [I]The Seven Voyages of Sinbad[/I], [I]The Thousand And One Nights[/I], Usama ibn Munqidh's [I]Kitab al-I'tibar[/I] ("Book of Contemplation"), Ibn Battuta's [I]Rihlah[/I] (lit. "Journey" or "Travelogue"), Ibn Khaldun's [I]Muqaddimah[/I] (lit. "Lessons"). I strongly suspect there's also some elements of [I]The Chronicles of Narnia[/I] in there, though without the unfortunate tone regarding Calormen (since all but one of the protagonists is a native of a region equivalent to Calormen). Film: Believe it or not, [I]John Carter of Mars[/I], because even if it didn't do well it's got lots of good stuff in it; the [I]Dollars[/I] trilogy of spaghetti westerns; to a certain extent the [I]LotR[/I] films. Edit: Having seen the previous post, yeah, [I]Flash Gordon[/I] probably plays a part. Video games: [I]Planescape: Torment[/I], [I]Final Fantasy XIV[/I], [I]Baldur's Gate I[/I] and [I]II[/I], to a certain extent [I]Knights of the Old Republic 2: the Sith Lords[/I] (primarily for how it handles a much more nuanced, intelligent, and [I]persuasive[/I] Dark Side via Kreia's criticism of the Light Side.) I also adapted the very excellent [I]The Gardens of Ynn[/I] by Emmy Allen into "the Garden-City of Zerzura," which I expanded to include an actual city in addition to the "outlying" gardens. Everything re-flavored to fit an Arabian Nights theme, naturally, though I kept the [I]sidhe[/I], just calling them "Shi" and leaving their origin and nature a mystery. My players actually managed to find a way to kill the Song of Thorns (my translated version of the Idea of Thorns, which was in fact a song and a spirit and a degenerative mind-virus, all in one), but the damage it has inflicted remains and will take centuries to repair. (Fortunately, they have friends on the inside who are quite happy to do just that.) [/QUOTE]
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