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<blockquote data-quote="codo" data-source="post: 9036737" data-attributes="member: 94626"><p>There is a bit more to it than that. Look at the default player facing options. The races are a 1 for 1, exact copy of Tolkien's. The classes are also heavily influenced by Tolkien as well. Ranger, Fighter, Thief, Paladin, Bard, Cleric, Druid, Magic User, Illusionist, Assassin, and Monk. Really only Cleric and Monk aren't a great fit for Tolkien's world, but even they could be shoehorned in with out much effort.</p><p></p><p>There is lots of other influences in D&D, but a lot of it is in Monsters and world building that are not immediately visible. Just looking at character creation, the first part of the game that most players experience, the game really does look like Tolkien. </p><p></p><p>With Tolkien being default fantasy at the time, it probably wasn't a bad idea. It was what most players were looking for from a fantasy game at the time.</p></blockquote><p></p>
[QUOTE="codo, post: 9036737, member: 94626"] There is a bit more to it than that. Look at the default player facing options. The races are a 1 for 1, exact copy of Tolkien's. The classes are also heavily influenced by Tolkien as well. Ranger, Fighter, Thief, Paladin, Bard, Cleric, Druid, Magic User, Illusionist, Assassin, and Monk. Really only Cleric and Monk aren't a great fit for Tolkien's world, but even they could be shoehorned in with out much effort. There is lots of other influences in D&D, but a lot of it is in Monsters and world building that are not immediately visible. Just looking at character creation, the first part of the game that most players experience, the game really does look like Tolkien. With Tolkien being default fantasy at the time, it probably wasn't a bad idea. It was what most players were looking for from a fantasy game at the time. [/QUOTE]
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