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Applying and running a game with Darkvision - by RAW
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<blockquote data-quote="Nebulous" data-source="post: 7899108" data-attributes="member: 31465"><p>I personally have problems as DM with darkvision in the game. I would just as soon nobody had it all and left it to the realm of a magic spell slot when really needed. In LMoP the party just reached said dungeon. Two characters have 60 foot darkvision, one has 120 foot darkvision, two have zero darkvision and are using a light cantrip that gives a radius of 20 bright/20 dim. I also run map and miniatures heavy campaigns, so there is no way to really visually indicate what one character can see out to 120 feet vs. 60 feet vs. 20 feet. I have to constantly remind them (and myself!) you can't target that, no line of sight; you can't act on that, sorry, you can't see it; etc. Since the mine is mostly pitch black it should be scary as hell, but the battlemap is brightly lit and there's no good way to really do it other than that we have to pretend. </p><p></p><p>Would I like it any better if everyone had 60 foot darkvision? Not really. My players still complain when I tell them their Perception checks are at disadvantage in dim light. "But I have darkvision!" they argue. Sigh. Yeah, I know, man. Carry a torch or lantern with you to negate that penalty. </p><p></p><p>Having magical light so easily accessed negates needing to use a hand for a torch or lantern, and it seems like in the pseudo-reality of D&D no one wants to be bothered with that - or rations or water or encumbrance or counting arrows. </p><p></p><p>Honestly to track those conditions adequately would need a computer or a game with an adequate subsystem dedicated to gear and rations and arrows where monitoring your dwindling supplies IS part of the game. Although I haven't played it, the 5e/OSR clone Five Torches Deep does have such as a system.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 7899108, member: 31465"] I personally have problems as DM with darkvision in the game. I would just as soon nobody had it all and left it to the realm of a magic spell slot when really needed. In LMoP the party just reached said dungeon. Two characters have 60 foot darkvision, one has 120 foot darkvision, two have zero darkvision and are using a light cantrip that gives a radius of 20 bright/20 dim. I also run map and miniatures heavy campaigns, so there is no way to really visually indicate what one character can see out to 120 feet vs. 60 feet vs. 20 feet. I have to constantly remind them (and myself!) you can't target that, no line of sight; you can't act on that, sorry, you can't see it; etc. Since the mine is mostly pitch black it should be scary as hell, but the battlemap is brightly lit and there's no good way to really do it other than that we have to pretend. Would I like it any better if everyone had 60 foot darkvision? Not really. My players still complain when I tell them their Perception checks are at disadvantage in dim light. "But I have darkvision!" they argue. Sigh. Yeah, I know, man. Carry a torch or lantern with you to negate that penalty. Having magical light so easily accessed negates needing to use a hand for a torch or lantern, and it seems like in the pseudo-reality of D&D no one wants to be bothered with that - or rations or water or encumbrance or counting arrows. Honestly to track those conditions adequately would need a computer or a game with an adequate subsystem dedicated to gear and rations and arrows where monitoring your dwindling supplies IS part of the game. Although I haven't played it, the 5e/OSR clone Five Torches Deep does have such as a system. [/QUOTE]
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