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General Tabletop Discussion
*Pathfinder & Starfinder
Appraise - Realism at What Cost?
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<blockquote data-quote="Sigma" data-source="post: 2624081" data-attributes="member: 3066"><p>Does everyone use Appraise as written? I'm a pretty by the book DM, but for my newest campaign, I decided to strike the skill from the game because the marginal increase in realism isn't worth the bookkeeping.</p><p></p><p>My basic beef with the skill is that it is an interruption in the flow of information from the DM to the player with very little benefit. It's an untrained skill, so the check gets made every time an item of unknown value is found. If the check fails, the DM has to a) give the player the wrong price and b) keep track of the correct price. So far, so good.</p><p></p><p>Next, the player sells the item. A lot of groups love to play out the shopping experience, complete with offers and counter-offers, bluffs and sense motives. In that environment, I can see a faulty appraise check being relevant. The NPC should make an appraise check and offer the player an amount based on that result. </p><p></p><p>The problem arises when your group wants to speed through shopping or the NPC knows the appropriate price for the item. Do you just let the players sell at the appraise price? Do you let them sell at the lower of the appraise price or the actual price (thus putting a cap of 100% on the resale)? Or do you just let the player sell at the actual price and ignore the appraise price (thus making the appraise price a short-lived and irrelevant fiction).</p><p></p><p>I guess my question indicates which of these options I use - I give my players the book price. How does everyone else handle appraise and shopping? Is it fun?</p></blockquote><p></p>
[QUOTE="Sigma, post: 2624081, member: 3066"] Does everyone use Appraise as written? I'm a pretty by the book DM, but for my newest campaign, I decided to strike the skill from the game because the marginal increase in realism isn't worth the bookkeeping. My basic beef with the skill is that it is an interruption in the flow of information from the DM to the player with very little benefit. It's an untrained skill, so the check gets made every time an item of unknown value is found. If the check fails, the DM has to a) give the player the wrong price and b) keep track of the correct price. So far, so good. Next, the player sells the item. A lot of groups love to play out the shopping experience, complete with offers and counter-offers, bluffs and sense motives. In that environment, I can see a faulty appraise check being relevant. The NPC should make an appraise check and offer the player an amount based on that result. The problem arises when your group wants to speed through shopping or the NPC knows the appropriate price for the item. Do you just let the players sell at the appraise price? Do you let them sell at the lower of the appraise price or the actual price (thus putting a cap of 100% on the resale)? Or do you just let the player sell at the actual price and ignore the appraise price (thus making the appraise price a short-lived and irrelevant fiction). I guess my question indicates which of these options I use - I give my players the book price. How does everyone else handle appraise and shopping? Is it fun? [/QUOTE]
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Appraise - Realism at What Cost?
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