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General Tabletop Discussion
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Approaches to Magic Item Crafting
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<blockquote data-quote="Yaarel" data-source="post: 9317588" data-attributes="member: 58172"><p>By the way, for DMs.</p><p></p><p>I sometimes refer to the indy pdf, <a href="https://drive.google.com/file/d/0B8XAiXpOfz9cMWt1RTBicmpmUDg/view?resourcekey=0-ceHUken0_UhQ3Apa6g4SJA" target="_blank"><em>Sane Magical Prices</em></a>. (The pdf is anonymous but is apparently the work of <a href="https://forums.giantitp.com/showthread.php?424243-Sane-Magic-Item-Prices" target="_blank">Inconnunom</a>?)</p><p></p><p>These "sane" prices, and more importantly their corresponding Rarity, are helpful when deciding how powerful a magic item actually is.</p><p></p><p>In my settings, it is impossible to buy and sell magic items, except for Common items. Items generally refuse to attune, undermining their marketability. Generally, a transfer of items correlates with "services" on behalf of the original item creator, which attunement makes known.</p><p></p><p>So, crafting a magic item oneself is the way to get a specific sought-after item!</p><p></p><p></p><p>As a rule-of-thumb, the Rarity correlates with the tier that the item becomes and attunable and craftable.</p><p></p><p>Levels 1 thru 4: Common</p><p>Levels 5 thru 8: Uncommon</p><p>Levels 9 thru 12: Rare</p><p>Levels 13 thru 16: Very Rare</p><p>Levels 17 thru 20: Unique (Legendary)</p><p></p><p>A DM can make exceptions, but then is closely monitoring it in the context of game balance.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9317588, member: 58172"] By the way, for DMs. I sometimes refer to the indy pdf, [URL='https://drive.google.com/file/d/0B8XAiXpOfz9cMWt1RTBicmpmUDg/view?resourcekey=0-ceHUken0_UhQ3Apa6g4SJA'][I]Sane Magical Prices[/I][/URL]. (The pdf is anonymous but is apparently the work of [URL='https://forums.giantitp.com/showthread.php?424243-Sane-Magic-Item-Prices']Inconnunom[/URL]?) These "sane" prices, and more importantly their corresponding Rarity, are helpful when deciding how powerful a magic item actually is. In my settings, it is impossible to buy and sell magic items, except for Common items. Items generally refuse to attune, undermining their marketability. Generally, a transfer of items correlates with "services" on behalf of the original item creator, which attunement makes known. So, crafting a magic item oneself is the way to get a specific sought-after item! As a rule-of-thumb, the Rarity correlates with the tier that the item becomes and attunable and craftable. Levels 1 thru 4: Common Levels 5 thru 8: Uncommon Levels 9 thru 12: Rare Levels 13 thru 16: Very Rare Levels 17 thru 20: Unique (Legendary) A DM can make exceptions, but then is closely monitoring it in the context of game balance. [/QUOTE]
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