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Approaches to prep in RPGing - GMs, players, and what play is *about*
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<blockquote data-quote="hawkeyefan" data-source="post: 8975896" data-attributes="member: 6785785"><p>I don't expect that the examples I've offered in this and other recent threads will do all the work to explain a game to someone reading. But I'd expect they'd do at least some. </p><p></p><p>As I said, I'd expect some questions or attempts at clarification, not "I don't understand, so I'll just act like you've said nothing."</p><p></p><p></p><p></p><p>Well, the conversation is about preparation, and how that can be shared by giving the players the opportunity to prepare the elements of play via their characters. The games I've mentioned are particularly strong at that. If someone asked about any of the drawbacks of any of these games, I'd have something to say, but very little of it would be about prep. </p><p></p><p></p><p></p><p>That's a fair point. Certainly it is possible, though it's not what I was thinking of. Most folks who I know that have run hexcrawls typically put a lot of prep into it... the map, the key, tables of random encounters, stat blocks and site maps... all that stuff. I've played in a randomly generated dungeon, too, but I don't think we'd categorize that as typical.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8975896, member: 6785785"] I don't expect that the examples I've offered in this and other recent threads will do all the work to explain a game to someone reading. But I'd expect they'd do at least some. As I said, I'd expect some questions or attempts at clarification, not "I don't understand, so I'll just act like you've said nothing." Well, the conversation is about preparation, and how that can be shared by giving the players the opportunity to prepare the elements of play via their characters. The games I've mentioned are particularly strong at that. If someone asked about any of the drawbacks of any of these games, I'd have something to say, but very little of it would be about prep. That's a fair point. Certainly it is possible, though it's not what I was thinking of. Most folks who I know that have run hexcrawls typically put a lot of prep into it... the map, the key, tables of random encounters, stat blocks and site maps... all that stuff. I've played in a randomly generated dungeon, too, but I don't think we'd categorize that as typical. [/QUOTE]
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