Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Approaches to prep in RPGing - GMs, players, and what play is *about*
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 8976360" data-attributes="member: 6785785"><p>The GM still has plenty of input. Yes, they draw on the details and cues offered by the players, but they still have a lot of ways to bring that to bear. How those details come into play, and what other details get added, are up to the GM. </p><p></p><p></p><p> </p><p>I don't know what you mean here. Are all your GM-player relationships this fraught? </p><p></p><p>As I've said, these games are meant to be collaborative. </p><p></p><p></p><p></p><p>For the GM you mean? Or for everyone? </p><p></p><p></p><p></p><p>The freedom of players is limited, right? Those limits are what make a game require skill, right? They can't just solve a problem however they wish, there are only certain resources available to them to do so, and so on. The limits are a big part of what creates the challenge. </p><p></p><p>Would you agree with that? If not, why not? </p><p></p><p>If so, why do you apply it to players, but not GMs? </p><p></p><p></p><p></p><p>So is does player skill exist? </p><p></p><p>I ask because the players' freedom is limited.</p><p></p><p></p><p></p><p></p><p></p><p>I mean, the games I play in and run have flaws and low points, of course. But we've been talking about prep and how it can be shifted from the GM to the players. These games tend to do that well in my opinion, so of course I speak highly about that. Why wouldn't I? </p><p></p><p>Not all games need to be some kind of struggle. </p><p></p><p></p><p></p><p>I don't know if I have or not, to be honest. I've played plenty of hexcrawls, but it's been a long time, and I don't know if any of them were ever generated entirely at random. I don't expect they were. </p><p></p><p></p><p></p><p>It's amazing how quickly you move to caricature.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8976360, member: 6785785"] The GM still has plenty of input. Yes, they draw on the details and cues offered by the players, but they still have a lot of ways to bring that to bear. How those details come into play, and what other details get added, are up to the GM. I don't know what you mean here. Are all your GM-player relationships this fraught? As I've said, these games are meant to be collaborative. For the GM you mean? Or for everyone? The freedom of players is limited, right? Those limits are what make a game require skill, right? They can't just solve a problem however they wish, there are only certain resources available to them to do so, and so on. The limits are a big part of what creates the challenge. Would you agree with that? If not, why not? If so, why do you apply it to players, but not GMs? So is does player skill exist? I ask because the players' freedom is limited. I mean, the games I play in and run have flaws and low points, of course. But we've been talking about prep and how it can be shifted from the GM to the players. These games tend to do that well in my opinion, so of course I speak highly about that. Why wouldn't I? Not all games need to be some kind of struggle. I don't know if I have or not, to be honest. I've played plenty of hexcrawls, but it's been a long time, and I don't know if any of them were ever generated entirely at random. I don't expect they were. It's amazing how quickly you move to caricature. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Approaches to prep in RPGing - GMs, players, and what play is *about*
Top