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Approaches to prep in RPGing - GMs, players, and what play is *about*
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8976593" data-attributes="member: 82106"><p>Yeah, I have to agree, and contrast this with [USER=6684958]@bloodtide[/USER] and say that while there are certainly myriad discussions of various problems and dysfunctions, challenges, and different techniques related to what we're calling 'GM-built setting' games/trad/neotrad, whatever you want to call them, none of us are calling them bad games. I have never said 'traditional D&D is bad'. It is just a representative of a certain type of RPG. However, when I hear criticisms of Narrative/PC-focused/Story Now/whatever sorts of games the criticism I generally hear isn't related to some bit about a technique, its a FLAT OUT DENIAL that the entire class of RPGs exists AT ALL, or that they're games, or that they have any Role Play in them, or whatever the other 100 existential 'you are badwrongfun' statements are. I mean, literally just look through this thread, this one here <a href="https://www.enworld.org/threads/player-driven-campaigns-and-developing-strong-stories.696715" target="_blank">Player-driven campaigns and developing strong stories</a> and the hilarious and preposterous nonsense of the recent 'Illusionism thread', which I won't even link to as its pretty much just pure nonsense. </p><p></p><p>So lets not have any false equivalences here about the nature of the discussion! I'd love to have a discussion about the topic of this thread, but all I get served up is "your entire idea of what an RPG is is wrong, and you have no idea what you're doing." Usually followed by some ad hominum attacks on some guy that posted something they don't like in a long dead forum that I've never read. </p><p></p><p>To get back onto the topic: There is prep in many Narrative games, so an actual interesting question is what purpose does it serve, why do some games rely on it and other ones don't (within the general sphere of games usually labeled as Narrative or similar). Is it analogous to the kind of prep that is done in classic trad D&D, most Traveller games, and presumably other more modern trad games like Numenera/Cypher, PF1, PF2, etc. I'm genuinely interested!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8976593, member: 82106"] Yeah, I have to agree, and contrast this with [USER=6684958]@bloodtide[/USER] and say that while there are certainly myriad discussions of various problems and dysfunctions, challenges, and different techniques related to what we're calling 'GM-built setting' games/trad/neotrad, whatever you want to call them, none of us are calling them bad games. I have never said 'traditional D&D is bad'. It is just a representative of a certain type of RPG. However, when I hear criticisms of Narrative/PC-focused/Story Now/whatever sorts of games the criticism I generally hear isn't related to some bit about a technique, its a FLAT OUT DENIAL that the entire class of RPGs exists AT ALL, or that they're games, or that they have any Role Play in them, or whatever the other 100 existential 'you are badwrongfun' statements are. I mean, literally just look through this thread, this one here [URL="https://www.enworld.org/threads/player-driven-campaigns-and-developing-strong-stories.696715"]Player-driven campaigns and developing strong stories[/URL] and the hilarious and preposterous nonsense of the recent 'Illusionism thread', which I won't even link to as its pretty much just pure nonsense. So lets not have any false equivalences here about the nature of the discussion! I'd love to have a discussion about the topic of this thread, but all I get served up is "your entire idea of what an RPG is is wrong, and you have no idea what you're doing." Usually followed by some ad hominum attacks on some guy that posted something they don't like in a long dead forum that I've never read. To get back onto the topic: There is prep in many Narrative games, so an actual interesting question is what purpose does it serve, why do some games rely on it and other ones don't (within the general sphere of games usually labeled as Narrative or similar). Is it analogous to the kind of prep that is done in classic trad D&D, most Traveller games, and presumably other more modern trad games like Numenera/Cypher, PF1, PF2, etc. I'm genuinely interested! [/QUOTE]
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