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Approaches to prep in RPGing - GMs, players, and what play is *about*
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<blockquote data-quote="Imaro" data-source="post: 8976700" data-attributes="member: 48965"><p>If I came off as if I was challenging your assessment, I wasn't. I asked because I honestly thought looking at this through the lens of different types of books was a good move and I wanted your honest opinion. Again, I see these two (player driven & GM driven) framed on these boards as polar opposites and in a way that feels like you must be running your game in one way or the other exclusively that I wondered when looking at literature that does both why can't rpg's do the same?</p><p></p><p></p><p>See this seems to say that setting has to supersede character, based on detail, regardless of whether the actual focus is the characters, the setting or some combination of both... but I'm not sure it does, though I'm not looking to argue so I'll just say this... GRR Martin's books (and shows) were one of the main drivers for me in thinking there has to be some middle ground or gradations to all of this. That if one can have a story that is both character driven (Jaime's ultimately failed arc of redemption) and setting driven (The Night King is coming)... why can't one run a game in such a style.</p></blockquote><p></p>
[QUOTE="Imaro, post: 8976700, member: 48965"] If I came off as if I was challenging your assessment, I wasn't. I asked because I honestly thought looking at this through the lens of different types of books was a good move and I wanted your honest opinion. Again, I see these two (player driven & GM driven) framed on these boards as polar opposites and in a way that feels like you must be running your game in one way or the other exclusively that I wondered when looking at literature that does both why can't rpg's do the same? See this seems to say that setting has to supersede character, based on detail, regardless of whether the actual focus is the characters, the setting or some combination of both... but I'm not sure it does, though I'm not looking to argue so I'll just say this... GRR Martin's books (and shows) were one of the main drivers for me in thinking there has to be some middle ground or gradations to all of this. That if one can have a story that is both character driven (Jaime's ultimately failed arc of redemption) and setting driven (The Night King is coming)... why can't one run a game in such a style. [/QUOTE]
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