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General Tabletop Discussion
*TTRPGs General
Approaches to prep in RPGing - GMs, players, and what play is *about*
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<blockquote data-quote="Pedantic" data-source="post: 8976754" data-attributes="member: 6690965"><p>Yeah, to some degree, isn't the process of play orthogonal to this discussion? Look at something like highly produced actual play. Worlds Without Number, Dimension 20, or Critical Role (I assume from context, I've consumed very little CR directly) are very clearly setting first creations, to the point that CR has setting consultants/designers on staff and published campaign settings. All of those generally include some pretty heavily character driven stories, to the point that there's a whole meme around actual plays creating the expectations all GMs should be creating bespoke character arcs.</p><p></p><p>You can use a specific process of play to force this outcome, but you don't have to to get it, and by doing so you're constraining the number of aesthetic/ludic purposes you can serve. That's probably fine in most cases, as you're probably looking very specifically to satisfy character growth over something like exploration, for example, and losses in the second purpose don't really matter to your final goal.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 8976754, member: 6690965"] Yeah, to some degree, isn't the process of play orthogonal to this discussion? Look at something like highly produced actual play. Worlds Without Number, Dimension 20, or Critical Role (I assume from context, I've consumed very little CR directly) are very clearly setting first creations, to the point that CR has setting consultants/designers on staff and published campaign settings. All of those generally include some pretty heavily character driven stories, to the point that there's a whole meme around actual plays creating the expectations all GMs should be creating bespoke character arcs. You can use a specific process of play to force this outcome, but you don't have to to get it, and by doing so you're constraining the number of aesthetic/ludic purposes you can serve. That's probably fine in most cases, as you're probably looking very specifically to satisfy character growth over something like exploration, for example, and losses in the second purpose don't really matter to your final goal. [/QUOTE]
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