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General Tabletop Discussion
*TTRPGs General
Approaches to prep in RPGing - GMs, players, and what play is *about*
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<blockquote data-quote="Darth Solo" data-source="post: 8984221" data-attributes="member: 6791759"><p>Playing <a href="https://www.lamemage.com/microscope/" target="_blank"><em>The Microscope RPG</em></a> handles players who prefer a more 'player-centric/facing' TTRPG experience. It's the very BEST dareisay TTRPG for that kind of experience because </p><ul> <li data-xf-list-type="ul">There is no Gamemaster </li> <li data-xf-list-type="ul">The Players do everything they would normally do along with everything the GM normally does</li> </ul><p>Just try it. In no time you'll be wondering why you ever needed a GM in the first place <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f913.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":geek:" title="Geek :geek:" data-smilie="30"data-shortname=":geek:" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60a.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":giggle:" title="Giggle :giggle:" data-smilie="27"data-shortname=":giggle:" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>The idea here about using PC backstories for 'setting seeds' is objective truth: you can literally mine bad-guys, NPC allies, story sub-plots and even engaging scenes ALL from the page(s) of a PC's backstory. When I first did it my reasoning was if it was done the player(s) would never ever ask me to incorporate their backstories ever again. I introduced villains from their stories in the earliest scenes possible. Their PCs' friends and relatives were showing up ALL the time. Love interest? Presto! Lost Loved one? Clues rained from the sky! The mystery surrounding that strange family artifact? Entering Rabbit-hole NOW! </p><p></p><p><em>They.FKN.Loved.it</em>. And I'm still mad about the whole thing but - it works. Really. </p><p></p><p>Just try it: show up to the first session of a new game with a very basic setting premise ("2073 Seattle") and an unfinished plot ("<strong>__ is going to __</strong> which would result in <strong>__ unless the PCs __</strong>"). Then fill in the blanks with the players' <s>stuff</s> fiction. I'm not a fan of TTRPG prep and there're many GMs who feel the same way. Why? Well I think it's because the majority of the prep was supposed to be done by the group majority: <em>The Players. </em></p><p></p><p>Or as it was written, "Quality is Everyone's Responsibility"™.</p></blockquote><p></p>
[QUOTE="Darth Solo, post: 8984221, member: 6791759"] Playing [URL='https://www.lamemage.com/microscope/'][I]The Microscope RPG[/I][/URL][I] [/I]handles players who prefer a more 'player-centric/facing' TTRPG experience. It's the very BEST dareisay TTRPG for that kind of experience because [LIST] [*]There is no Gamemaster [*]The Players do everything they would normally do along with everything the GM normally does [/LIST] Just try it. In no time you'll be wondering why you ever needed a GM in the first place :geek::giggle::cool::D The idea here about using PC backstories for 'setting seeds' is objective truth: you can literally mine bad-guys, NPC allies, story sub-plots and even engaging scenes ALL from the page(s) of a PC's backstory. When I first did it my reasoning was if it was done the player(s) would never ever ask me to incorporate their backstories ever again. I introduced villains from their stories in the earliest scenes possible. Their PCs' friends and relatives were showing up ALL the time. Love interest? Presto! Lost Loved one? Clues rained from the sky! The mystery surrounding that strange family artifact? Entering Rabbit-hole NOW! [I]They.FKN.Loved.it[/I]. And I'm still mad about the whole thing but - it works. Really. Just try it: show up to the first session of a new game with a very basic setting premise ("2073 Seattle") and an unfinished plot ("[B]__ is going to __[/B] which would result in [B]__ unless the PCs __[/B]"). Then fill in the blanks with the players' [S]stuff[/S] fiction. I'm not a fan of TTRPG prep and there're many GMs who feel the same way. Why? Well I think it's because the majority of the prep was supposed to be done by the group majority: [I]The Players. [/I] Or as it was written, "Quality is Everyone's Responsibility"™. [/QUOTE]
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