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General Tabletop Discussion
*TTRPGs General
Approaches to prep in RPGing - GMs, players, and what play is *about*
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<blockquote data-quote="Bagpuss" data-source="post: 8984229" data-attributes="member: 3987"><p>Yeah but there aren't any player characters in that game, it is very untraditional, you don't play a character, time hops around all over the place, it is much more building a setting or a story than playing an roleplaying game as most of us would understand it. It is certainly worth it as an experience, but if your interested in the fate of a particular character not so much so.</p><p></p><p>If you are interested in something halfway between Microscope and a traditional RPG, try Kingdom by the same guy. Still no GM, but you do get to play a character, time progresses forwards, you build the setting and decide the challenges you face together but you play from the perspective of the one character and their desires for the Kingdom, rather than some sort of external overview of history.</p><p></p><p></p><p></p><p>That assumes they have one.</p><p></p><p></p><p></p><p>It works with some people, I have come across players that either don't have backstories, or have the traditional "orphan, no dependents" because they feel the DM will use things from it against them, (and have had DM's in the past do that).</p><p></p><p></p><p></p><p>There are players that see developing setting and story, as "work" that they expect the GM to do, they come along to a game to play in the setting, discover a story that the GM has craft while just reacting to it as their character. </p><p></p><p>If given a huge tub of Lego to play in they get bored and confused, they don't know what to do, and if they try to build something it is often misshapen, the colours don't match and doesn't fit what they envisioned. What they want a new box of Lego bricks with written instructions to follow, that builds into a recognisable fantastic model that a skilled builder designed.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 8984229, member: 3987"] Yeah but there aren't any player characters in that game, it is very untraditional, you don't play a character, time hops around all over the place, it is much more building a setting or a story than playing an roleplaying game as most of us would understand it. It is certainly worth it as an experience, but if your interested in the fate of a particular character not so much so. If you are interested in something halfway between Microscope and a traditional RPG, try Kingdom by the same guy. Still no GM, but you do get to play a character, time progresses forwards, you build the setting and decide the challenges you face together but you play from the perspective of the one character and their desires for the Kingdom, rather than some sort of external overview of history. That assumes they have one. It works with some people, I have come across players that either don't have backstories, or have the traditional "orphan, no dependents" because they feel the DM will use things from it against them, (and have had DM's in the past do that). There are players that see developing setting and story, as "work" that they expect the GM to do, they come along to a game to play in the setting, discover a story that the GM has craft while just reacting to it as their character. If given a huge tub of Lego to play in they get bored and confused, they don't know what to do, and if they try to build something it is often misshapen, the colours don't match and doesn't fit what they envisioned. What they want a new box of Lego bricks with written instructions to follow, that builds into a recognisable fantastic model that a skilled builder designed. [/QUOTE]
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