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Approaching the Expertise Problem from another angle (or: I'm a monster, rawr!)
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<blockquote data-quote="NMcCoy" data-source="post: 4753487" data-attributes="member: 61546"><p>I certainly won't claim that it's not heavy-handed, but here's a notion to consider: The "expertise problem" arises because PC attack bonuses and defenses advance at a different rate than the monsters'. So what happens if we make them the same?</p><p></p><p>* All "half your level" d20/defense modifiers become "your level". (Potential side effect: Skill check DCs out of whack, though meliorated somewhat by the next change)</p><p>* Ability scores do not increase. Ability score prerequisites for Paragon feats are decreased by 2, and for Epic feats are decreased by 4. (unaddressed side effect: this causes a -4 penalty to damage rolls by 30th level.)</p><p>* Magic items do not add enhancement bonuses to attack rolls or defenses. Masterwork armor does not exist.</p><p>*Weapon/Implement Expertise and the Epic Defense feats are removed.</p><p></p><p>Aside from substantially decreasing the value of magic items (to zero, for vanilla defensive items), this seems quite workable. This also addresses the "Low-hanging NAD" problem due to uneven ability score advancement. I'd like to hear people's thoughts on how this would affect the game.</p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><a href="http://forum.rpg.net/showthread.php?p=10236224#post10236224" target="_blank">[Crossposted to RPGnet]</a></span></p></blockquote><p></p>
[QUOTE="NMcCoy, post: 4753487, member: 61546"] I certainly won't claim that it's not heavy-handed, but here's a notion to consider: The "expertise problem" arises because PC attack bonuses and defenses advance at a different rate than the monsters'. So what happens if we make them the same? * All "half your level" d20/defense modifiers become "your level". (Potential side effect: Skill check DCs out of whack, though meliorated somewhat by the next change) * Ability scores do not increase. Ability score prerequisites for Paragon feats are decreased by 2, and for Epic feats are decreased by 4. (unaddressed side effect: this causes a -4 penalty to damage rolls by 30th level.) * Magic items do not add enhancement bonuses to attack rolls or defenses. Masterwork armor does not exist. *Weapon/Implement Expertise and the Epic Defense feats are removed. Aside from substantially decreasing the value of magic items (to zero, for vanilla defensive items), this seems quite workable. This also addresses the "Low-hanging NAD" problem due to uneven ability score advancement. I'd like to hear people's thoughts on how this would affect the game. [SIZE=1] [URL="http://forum.rpg.net/showthread.php?p=10236224#post10236224"][Crossposted to RPGnet][/URL][/SIZE] [/QUOTE]
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Community
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Approaching the Expertise Problem from another angle (or: I'm a monster, rawr!)
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