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General Tabletop Discussion
*Pathfinder & Starfinder
Approaching the Expertise Problem from another angle (or: I'm a monster, rawr!)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4753990" data-attributes="member: 82106"><p>Like the last poster said, what it basically does is puts you back into essentially the situation that existed in 1e and 2e (and I guess 3e as well) where any enhancment bonus or feat bonus, etc is a static increase in hit rate against ALL opponents all the time. So a +2 sword is just as valuable to an Epic character as to a Heroic one, etc. </p><p></p><p>I think the other problem is that ALL the math for hitting on both sides would need to be reworked. If monster to-hit changes then character AC has to change. That means the existing bonuses for types of armors and class feature based AC stuff will probably have to change, etc. I suspect a lot of work would end up needing to be done, at which point you can't use premade modules or CB etc anymore without making manual changes to a bunch of numbers. </p><p></p><p>There are some fairly minor math issues with 4e at certain points, but none of them make it unplayable by any means. In a perfect world things might be all scaling perfectly and the 4e designers in hindsight might do a bit of it differently. The thing is it WORKS. Compared to all previous editions of D&D it is 4000x better. The remaining flaws are just too small to worry about and if they cause a specific problem, just patch it with an item or feat or something, it isn't worth going to more trouble than that IMHO.</p><p></p><p>Anyway, I think it would take a lot of work to get it all tweaked doing what you say. Good idea from a game design perspective. Probably not practical for most of us at this point.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4753990, member: 82106"] Like the last poster said, what it basically does is puts you back into essentially the situation that existed in 1e and 2e (and I guess 3e as well) where any enhancment bonus or feat bonus, etc is a static increase in hit rate against ALL opponents all the time. So a +2 sword is just as valuable to an Epic character as to a Heroic one, etc. I think the other problem is that ALL the math for hitting on both sides would need to be reworked. If monster to-hit changes then character AC has to change. That means the existing bonuses for types of armors and class feature based AC stuff will probably have to change, etc. I suspect a lot of work would end up needing to be done, at which point you can't use premade modules or CB etc anymore without making manual changes to a bunch of numbers. There are some fairly minor math issues with 4e at certain points, but none of them make it unplayable by any means. In a perfect world things might be all scaling perfectly and the 4e designers in hindsight might do a bit of it differently. The thing is it WORKS. Compared to all previous editions of D&D it is 4000x better. The remaining flaws are just too small to worry about and if they cause a specific problem, just patch it with an item or feat or something, it isn't worth going to more trouble than that IMHO. Anyway, I think it would take a lot of work to get it all tweaked doing what you say. Good idea from a game design perspective. Probably not practical for most of us at this point. [/QUOTE]
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Community
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Approaching the Expertise Problem from another angle (or: I'm a monster, rawr!)
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