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Approaching the Expertise Problem from another angle (or: I'm a monster, rawr!)
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<blockquote data-quote="RangerWickett" data-source="post: 4754200" data-attributes="member: 63"><p>I think you're misinterpreting what he's doing. Basically, instead of requiring the additional book-keeping of handing out magic items, giving stat boosts, and having feycraft armor and similar weird special armor types provide higher bonuses to AC, he's just saying, "Add your level instead of half your level to attack rolls, AC, and defenses."</p><p></p><p>He's basically putting PCs on the same scale as monsters, and making the math simpler.</p><p></p><p>Consider, right now a 20th level fighter probably has an attack bonus of +26. 10 of that is from level, 7 is from ability score (he started with a 20 and added a total of 5 points as he leveled up), 4 is from magic item, 3 is from the weapon's proficiency bonus, and 2 is from the new Expertise feat.</p><p></p><p>With this change, now a 20th level fighter has an attack bonus of +28. 20 of that is from level, 5 is ability score (he started with 20, and still has a 20), and 3 is from proficiency bonus. Magic weapons will no longer grant a +x bonus to attack or damage rolls, and I imagine he'd ditch the Expertise feat. </p><p></p><p>You end up dealing slightly less damage per hit, but you would have a slightly higher attack bonus. And trust me, the game is more fun when you hit.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 4754200, member: 63"] I think you're misinterpreting what he's doing. Basically, instead of requiring the additional book-keeping of handing out magic items, giving stat boosts, and having feycraft armor and similar weird special armor types provide higher bonuses to AC, he's just saying, "Add your level instead of half your level to attack rolls, AC, and defenses." He's basically putting PCs on the same scale as monsters, and making the math simpler. Consider, right now a 20th level fighter probably has an attack bonus of +26. 10 of that is from level, 7 is from ability score (he started with a 20 and added a total of 5 points as he leveled up), 4 is from magic item, 3 is from the weapon's proficiency bonus, and 2 is from the new Expertise feat. With this change, now a 20th level fighter has an attack bonus of +28. 20 of that is from level, 5 is ability score (he started with 20, and still has a 20), and 3 is from proficiency bonus. Magic weapons will no longer grant a +x bonus to attack or damage rolls, and I imagine he'd ditch the Expertise feat. You end up dealing slightly less damage per hit, but you would have a slightly higher attack bonus. And trust me, the game is more fun when you hit. [/QUOTE]
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Approaching the Expertise Problem from another angle (or: I'm a monster, rawr!)
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