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Approaching writing adventures for home games?
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<blockquote data-quote="pemerton" data-source="post: 9742573" data-attributes="member: 42582"><p>I haven't run the Prince Valiant episode. But based on my experience with the system, I'd expect an hour or so of play - but it could well be more, depending on how the possible conflicts work out.</p><p></p><p>The TB2e adventure - together with the intro and the outro - was a session's play, as per the actual play report that I linked to.</p><p></p><p>And the Agon 2e island was a session of play: I can't remember an exact time, but probably 3 hours or so.</p><p></p><p>For joining together, here are some Prince Valiant actual play posts:</p><p></p><p>The first of these sessions involved three scenarios (two from the <a href="https://athenagames.com/products/prince-valiant-rpg-episode-book" target="_blank">Episode Book</a> - A Wedding in Green (the Abbot) and A Wild Hunt (the Crowmaster) - and one from the rulebook - Rebellious Peasants. The PCs travelling with the Abbot to his monastery, and the trial of the bandit leader, were improvised on the back of the prepared scenario. This provided the opportunity to point the action towards the Crowmaster scenario. The resolution of that (tracking the eloping couple through the woods, and persuading them to come to Castle Hill) was also improvised.</p><p></p><p>The second session involved two scenarios from the rulebook - A Challenge from a Knight and A Woman in Distress. The linking was pretty straightforward: the PCs travel north following resolution of the first, and I frame them into the second.</p><p></p><p>The third involved two scenarios from the Episode Book - The Crimson Bull and The Blue Cloak. The linking here was a bit more sophisticated: the first scenario ended with a religious/spiritual victory, and that provided context for the second scenario, as well as the concluding parts of the session which were improvised by me.</p><p></p><p>My experience is that (i) players want to play the game, and (ii) players want to impact the fiction - or to put it another way, probably a bit loose but hopefully not too unclear, they want to <em>tell a story</em> rather than <em>be told a story</em>. So my approach - I think what I've posted illustrates it - is to <em>present a clear situation for them to engage</em> (bandits attacking an abbot; missing crows; rebellious peasants; a knight who insists on jousting; a lady who needs protection; an old man who needs help with his bull; an old man who needs help with bandits), but to leave it open <em>how they resolve the situation</em>.</p><p></p><p>That does mean that some improvisation will normally be needed to move from scenario to scenario, because the resolution of the situation isn't something you can prep for.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9742573, member: 42582"] I haven't run the Prince Valiant episode. But based on my experience with the system, I'd expect an hour or so of play - but it could well be more, depending on how the possible conflicts work out. The TB2e adventure - together with the intro and the outro - was a session's play, as per the actual play report that I linked to. And the Agon 2e island was a session of play: I can't remember an exact time, but probably 3 hours or so. For joining together, here are some Prince Valiant actual play posts: The first of these sessions involved three scenarios (two from the [url=https://athenagames.com/products/prince-valiant-rpg-episode-book]Episode Book[/url] - A Wedding in Green (the Abbot) and A Wild Hunt (the Crowmaster) - and one from the rulebook - Rebellious Peasants. The PCs travelling with the Abbot to his monastery, and the trial of the bandit leader, were improvised on the back of the prepared scenario. This provided the opportunity to point the action towards the Crowmaster scenario. The resolution of that (tracking the eloping couple through the woods, and persuading them to come to Castle Hill) was also improvised. The second session involved two scenarios from the rulebook - A Challenge from a Knight and A Woman in Distress. The linking was pretty straightforward: the PCs travel north following resolution of the first, and I frame them into the second. The third involved two scenarios from the Episode Book - The Crimson Bull and The Blue Cloak. The linking here was a bit more sophisticated: the first scenario ended with a religious/spiritual victory, and that provided context for the second scenario, as well as the concluding parts of the session which were improvised by me. My experience is that (i) players want to play the game, and (ii) players want to impact the fiction - or to put it another way, probably a bit loose but hopefully not too unclear, they want to [I]tell a story[/I] rather than [I]be told a story[/I]. So my approach - I think what I've posted illustrates it - is to [I]present a clear situation for them to engage[/I] (bandits attacking an abbot; missing crows; rebellious peasants; a knight who insists on jousting; a lady who needs protection; an old man who needs help with his bull; an old man who needs help with bandits), but to leave it open [I]how they resolve the situation[/I]. That does mean that some improvisation will normally be needed to move from scenario to scenario, because the resolution of the situation isn't something you can prep for. [/QUOTE]
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