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Approaching writing adventures for home games?
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<blockquote data-quote="zottel" data-source="post: 9757294" data-attributes="member: 7045022"><p>Those are two of my most valuable sources. Add to that Matt Colville <a href="https://www.youtube.com/watch?v=e-YZvLUXcR8&list=PLlUk42GiU2guNzWBzxn7hs8MaV7ELLCP_" target="_blank">Running the Game</a>, and you are good to go.</p><p></p><p>The current situation my players and I are faced with:</p><ul> <li data-xf-list-type="ul">They finished <a href="https://www.thearcanelibrary.com/products/ghostlight" target="_blank">Ghostlight</a> by The Arcane Library and immediately used the ship to get to the plane of death/hell to fix death</li> <li data-xf-list-type="ul">I prepped the city they wanted to go to before this sudden switch, so now I need to prep the plane</li> <li data-xf-list-type="ul">Currently I am stealing from Descent into Avernus, and Using Mike Shea's <a href="https://shop.slyflourish.com/products/the-lazy-dms-companion" target="_blank">The Lazy DMs Companion</a> to flesh out a hexcrawl in the plane</li> <li data-xf-list-type="ul">The situation is: due to a crash of two planes, death broke, and the planes are intermixed, so I will try to get strange terrain in, add some key locations, some connected to the death problem, some as a callback to stuff the party already visited (like a lost wizards tower, an undead villain that fits great, a Styx-like river, stuff like that), some that sound cool and make sense/add to the vibe I am going for, and add it to the hexes</li> <li data-xf-list-type="ul">From there I will add factions that would be interesting, with goals that are partly aligned, partly contrary to each other and the party, and look where it all leads</li> <li data-xf-list-type="ul">I will iterate through new locations, factions and the like depending on inspiration, which might come from media I recently consumed, stuff like <a href="https://www.themerrymushmen.com/product/knock-1-tmm/" target="_blank">Knock!</a> or <a href="https://coinsandscrolls.blogspot.com/2023/02/osr-monster-overhaul-megapost.html" target="_blank">The Monster Overhaul</a>, or pretty much anywhere, and add it to the hexes until I am satisfied</li> <li data-xf-list-type="ul">Depending on the party's past, current and coming choices, there will be complications. Current problems the players might face</li> </ul><p> - They did not plan a way back</p><p> - They have no idea how to accomplish their goal</p><p> - They do not know there is opposition to their stated goal</p><p></p><p>To sum it up: I start with a situation that arises from the party's reaction to the previous situation they were in, pillage stuff that is adjacent to my vision of what might be helpful, and flesh out a new situation.</p><p></p><p>Unsure if that fits the question, but I hope it helps in some regard, if only as support for some great recommendations.</p></blockquote><p></p>
[QUOTE="zottel, post: 9757294, member: 7045022"] Those are two of my most valuable sources. Add to that Matt Colville [URL='https://www.youtube.com/watch?v=e-YZvLUXcR8&list=PLlUk42GiU2guNzWBzxn7hs8MaV7ELLCP_']Running the Game[/URL], and you are good to go. The current situation my players and I are faced with: [LIST] [*]They finished [URL='https://www.thearcanelibrary.com/products/ghostlight']Ghostlight[/URL] by The Arcane Library and immediately used the ship to get to the plane of death/hell to fix death [*]I prepped the city they wanted to go to before this sudden switch, so now I need to prep the plane [*]Currently I am stealing from Descent into Avernus, and Using Mike Shea's [URL='https://shop.slyflourish.com/products/the-lazy-dms-companion']The Lazy DMs Companion[/URL] to flesh out a hexcrawl in the plane [*]The situation is: due to a crash of two planes, death broke, and the planes are intermixed, so I will try to get strange terrain in, add some key locations, some connected to the death problem, some as a callback to stuff the party already visited (like a lost wizards tower, an undead villain that fits great, a Styx-like river, stuff like that), some that sound cool and make sense/add to the vibe I am going for, and add it to the hexes [*]From there I will add factions that would be interesting, with goals that are partly aligned, partly contrary to each other and the party, and look where it all leads [*]I will iterate through new locations, factions and the like depending on inspiration, which might come from media I recently consumed, stuff like [URL='https://www.themerrymushmen.com/product/knock-1-tmm/']Knock![/URL] or [URL='https://coinsandscrolls.blogspot.com/2023/02/osr-monster-overhaul-megapost.html']The Monster Overhaul[/URL], or pretty much anywhere, and add it to the hexes until I am satisfied [*]Depending on the party's past, current and coming choices, there will be complications. Current problems the players might face [/LIST] - They did not plan a way back - They have no idea how to accomplish their goal - They do not know there is opposition to their stated goal To sum it up: I start with a situation that arises from the party's reaction to the previous situation they were in, pillage stuff that is adjacent to my vision of what might be helpful, and flesh out a new situation. Unsure if that fits the question, but I hope it helps in some regard, if only as support for some great recommendations. [/QUOTE]
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