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Appropriate classes for a pirate game
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<blockquote data-quote="ivocaliban" data-source="post: 3527202" data-attributes="member: 17596"><p>AEG's <em>Swashbuckling Adventures</em> offers some great classes, prestige classes and feats for pirates and swashbucklers. Granted, the classes (and feats, for that matter) are for the most part overpowered and require adjustments for 3.5e, but it helped form the basis of my recent swashbuckler campaign. </p><p></p><p>Classes (20 levels) that might prove useful include:</p><p></p><p>Musketeer - Elegant duelists in service to the crown </p><p>Noble - Charismatic aristocrats</p><p>Pirate - Arrrr! (Speaks for itself. Way too powerful, though.)</p><p>Spy - Specialized rogue</p><p>Swashbuckler - Before <em>Complete Warrior</em> there was <em>Swashbuckling Adventures</em></p><p>Wanderer - Expert for PCs, with a gift for self-preservation</p><p></p><p>Prestige Classes (5 levels, unless otherwise noted):</p><p></p><p>Boarding Marine (10 levels) - Never board a ship without 'em</p><p>Buccaneer (10 levels) - Pirate brotherhood with benefits for fighting together</p><p>Captain - Tactics oriented and...fairly useless.</p><p>Daring Fool (10 levels) - Risk-taking, daredeviling, swashbuckling roguish types</p><p>Entertainment Officer - All a-bard! (sorry)</p><p>Field Surgeon - For those who can't afford magical healing</p><p>Helmsman - Good for an NPC who steers the ship</p><p>Man of Will (3 levels) - An unstoppable force of inner strength </p><p>Master Gunner - Deadly with a cannon</p><p>Midshipman - Jack-of-all-trades aboard ship </p><p>Naval Marine (10 levels) - Might as well be called Naval Gunslinger</p><p>Rogers Swordsman - Gifted sailor with fun pirate tricks and bonus feats</p><p>Ship's Chaplain (10 levels) - Cleric of the sea (now chunkier than ever!)</p><p>Topman (10 levels) - Specializes in working (as well as fighting in) the rigging</p><p></p><p></p><p>Just to name a few. Granted, most of these are created around the campaign world of Theah, which is included in the book as well. It's a relatively low-magic world based on 17th century Europe (flintlocks and cannons are common). Many of the prestige classes not listed above are focused on regional fighting styles, but can easily be adapted to any culture in one's own setting.</p></blockquote><p></p>
[QUOTE="ivocaliban, post: 3527202, member: 17596"] AEG's [I]Swashbuckling Adventures[/I] offers some great classes, prestige classes and feats for pirates and swashbucklers. Granted, the classes (and feats, for that matter) are for the most part overpowered and require adjustments for 3.5e, but it helped form the basis of my recent swashbuckler campaign. Classes (20 levels) that might prove useful include: Musketeer - Elegant duelists in service to the crown Noble - Charismatic aristocrats Pirate - Arrrr! (Speaks for itself. Way too powerful, though.) Spy - Specialized rogue Swashbuckler - Before [I]Complete Warrior[/I] there was [I]Swashbuckling Adventures[/I] Wanderer - Expert for PCs, with a gift for self-preservation Prestige Classes (5 levels, unless otherwise noted): Boarding Marine (10 levels) - Never board a ship without 'em Buccaneer (10 levels) - Pirate brotherhood with benefits for fighting together Captain - Tactics oriented and...fairly useless. Daring Fool (10 levels) - Risk-taking, daredeviling, swashbuckling roguish types Entertainment Officer - All a-bard! (sorry) Field Surgeon - For those who can't afford magical healing Helmsman - Good for an NPC who steers the ship Man of Will (3 levels) - An unstoppable force of inner strength Master Gunner - Deadly with a cannon Midshipman - Jack-of-all-trades aboard ship Naval Marine (10 levels) - Might as well be called Naval Gunslinger Rogers Swordsman - Gifted sailor with fun pirate tricks and bonus feats Ship's Chaplain (10 levels) - Cleric of the sea (now chunkier than ever!) Topman (10 levels) - Specializes in working (as well as fighting in) the rigging Just to name a few. Granted, most of these are created around the campaign world of Theah, which is included in the book as well. It's a relatively low-magic world based on 17th century Europe (flintlocks and cannons are common). Many of the prestige classes not listed above are focused on regional fighting styles, but can easily be adapted to any culture in one's own setting. [/QUOTE]
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