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Appropriate Level for a Leader of 3,000 Cavalry
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<blockquote data-quote="kigmatzomat" data-source="post: 1180001" data-attributes="member: 9254"><p>I base my 3E military structures on small units, using the fundamental belief that most medieval structures are based on familial/noble/charismatic bonds. As such you end up with lots and lots of small squads that have varying respect for the chain of command. I also don't activate "conscripts" except during full-fledged wars. Most concepts of noble obligation requires providing so many troop-days of support annually, so a standing force of warriors should be available during most minor skirmishes. </p><p></p><p>Barons (the most common noble with sizeable landholdings) are somewhere between captains and majors depending on the actual size of their holding (aka the number of villages). Each village provides a squad of troops with the local sheriff/huntmaster/etc as their jr officer. A more prosperous baron's personal squad may be knights or trained fighters. These act as bodyguards more than anything else. </p><p></p><p>Counts are colonels with multiple barons reporting to them. </p><p>Their guard will definitely be knight-grade combatants and occassionally will act as overwatch ofbBarons or will take command of baronial squads if the baron is incapacitated. </p><p></p><p>In some places a King is someone who controls 2 or more counties, others will add the marquis or duke at mid-levels. </p><p></p><p>Nobles are officially in charge but there are times where they will hire or have on their staff an official general who is usually knighted or given titles of their own. Generals vary in quality but typically have 1/3 - 1/2 their levels as fighter just to deal with the constant challenges from the sensitive nobles who think they're being slighted. I've got a "super-expert" class in my game, but here I'd give the general Rogue just for skill points. </p><p></p><p>Generals should be tactically as good as the liege and at higher levels almost twice as good with the exception of the "hero" grade noble. </p><p></p><p>Typical village squad</p><p>grunts W1 x12</p><p>seargent 2nd W3 x2</p><p>Jr. officer (3rd level Fighter, Ranger, or Rogue)</p><p></p><p>Typical Baronial squad</p><p>men at arms W2 x 12</p><p>seargent 2nd F3 x2</p><p>Baron (varies: slackers are W1/A2; dedicated intellectual barons are W1/A2/E2 and warrior barons F3/A2, P3/A2 or R3/A2)</p><p></p><p>Typical Count squad</p><p>men at arms F2 x 12</p><p>seargent 2nd F5 x2</p><p>Count (varies: slackers are W1/A2; dedicated intellectual Counts are W1/A3/E3 and dedicated warrior Counts F4/A3, P4/A3 or R4/A3)</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1180001, member: 9254"] I base my 3E military structures on small units, using the fundamental belief that most medieval structures are based on familial/noble/charismatic bonds. As such you end up with lots and lots of small squads that have varying respect for the chain of command. I also don't activate "conscripts" except during full-fledged wars. Most concepts of noble obligation requires providing so many troop-days of support annually, so a standing force of warriors should be available during most minor skirmishes. Barons (the most common noble with sizeable landholdings) are somewhere between captains and majors depending on the actual size of their holding (aka the number of villages). Each village provides a squad of troops with the local sheriff/huntmaster/etc as their jr officer. A more prosperous baron's personal squad may be knights or trained fighters. These act as bodyguards more than anything else. Counts are colonels with multiple barons reporting to them. Their guard will definitely be knight-grade combatants and occassionally will act as overwatch ofbBarons or will take command of baronial squads if the baron is incapacitated. In some places a King is someone who controls 2 or more counties, others will add the marquis or duke at mid-levels. Nobles are officially in charge but there are times where they will hire or have on their staff an official general who is usually knighted or given titles of their own. Generals vary in quality but typically have 1/3 - 1/2 their levels as fighter just to deal with the constant challenges from the sensitive nobles who think they're being slighted. I've got a "super-expert" class in my game, but here I'd give the general Rogue just for skill points. Generals should be tactically as good as the liege and at higher levels almost twice as good with the exception of the "hero" grade noble. Typical village squad grunts W1 x12 seargent 2nd W3 x2 Jr. officer (3rd level Fighter, Ranger, or Rogue) Typical Baronial squad men at arms W2 x 12 seargent 2nd F3 x2 Baron (varies: slackers are W1/A2; dedicated intellectual barons are W1/A2/E2 and warrior barons F3/A2, P3/A2 or R3/A2) Typical Count squad men at arms F2 x 12 seargent 2nd F5 x2 Count (varies: slackers are W1/A2; dedicated intellectual Counts are W1/A3/E3 and dedicated warrior Counts F4/A3, P4/A3 or R4/A3) [/QUOTE]
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Appropriate Level for a Leader of 3,000 Cavalry
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