Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Appropriate Material for Younger Players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheAuldGrump" data-source="post: 2260214" data-attributes="member: 6957"><p>I try to keep the violence one step down from prime time TV. And try to have it at a climactic point in the action rather than randomly spread through the session. When violence occurs it should <em>mean</em> something!</p><p></p><p>This summer I will be using the Savage World system, converting an adventure that I created for the Iron Kingdoms, where the PCs are an agency rather than an adventuring band. Simple investigation rather than combat is going to be the rule. They are hired by the foreman to investigate problems on a railroad being built between Corvis and Caspia.</p><p></p><p><strong>Planned points:</strong></p><p></p><p>A chase between a switcher engine and a handcart on the tracks, with the sitcher engine chasing the PCs on the handcart. (Best way of handling it? Jumping off the cart at some relatively safe point rather than try to stay ahead of the switcher.)</p><p></p><p>Investigating what is going on between 'jack 13 and one of the handlers. (Little things like the jack handler smashing a fly with his fist at the same time the 'jack crushes a gremlin...)</p><p></p><p>Find out who is sabotaging the railroad.</p><p></p><p>Negotiating with the rail gangs.</p><p></p><p>Negotiating with the rail company.</p><p></p><p>Find out who is politically blocking the rail line from being completed. (They are unlikely to get to this point, it ties in with the events of The Witchfire Trilogy...)</p><p></p><p></p><p><strong>Good guys:</strong></p><p></p><p>The foreman</p><p></p><p>Steam engine company representative.</p><p></p><p>Some (not all ) of the members of the rail gang.</p><p></p><p></p><p><strong>Bad guys</strong></p><p></p><p>Rail company representative</p><p></p><p>'Jack 13</p><p></p><p>'Jack 13's handler</p><p></p><p>Wyrm Cult</p><p></p><p>Politician in Corvis (Unlikely to matter)</p><p></p><p>'Troubleshooter'</p><p></p><p>Rail company goons</p><p></p><p>A few (by no means all) of the rail gang</p><p></p><p></p><p><strong>Morally Ambiguous:</strong></p><p></p><p>Most of the rail gang</p><p></p><p>Most of the 'jack handlers</p><p></p><p></p><p><strong>Planned combats:</strong></p><p></p><p>Rail gang busting up the office.</p><p></p><p>Rail company goons trying to bust up the gangs</p><p></p><p>'Troubleshooter' (assassin)</p><p></p><p>'Jack 13 and the handler</p><p></p><p>Wyrm Cult</p><p></p><p>About 2 combats a week, some will occur even if the PCs are not there, in which case they will simply find out what happened.</p><p></p><p>The scenario is planned to take 3 weeks, playing an hour and a half a day.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 2260214, member: 6957"] I try to keep the violence one step down from prime time TV. And try to have it at a climactic point in the action rather than randomly spread through the session. When violence occurs it should [i]mean[/i] something! This summer I will be using the Savage World system, converting an adventure that I created for the Iron Kingdoms, where the PCs are an agency rather than an adventuring band. Simple investigation rather than combat is going to be the rule. They are hired by the foreman to investigate problems on a railroad being built between Corvis and Caspia. [B]Planned points:[/B] A chase between a switcher engine and a handcart on the tracks, with the sitcher engine chasing the PCs on the handcart. (Best way of handling it? Jumping off the cart at some relatively safe point rather than try to stay ahead of the switcher.) Investigating what is going on between 'jack 13 and one of the handlers. (Little things like the jack handler smashing a fly with his fist at the same time the 'jack crushes a gremlin...) Find out who is sabotaging the railroad. Negotiating with the rail gangs. Negotiating with the rail company. Find out who is politically blocking the rail line from being completed. (They are unlikely to get to this point, it ties in with the events of The Witchfire Trilogy...) [B]Good guys:[/B] The foreman Steam engine company representative. Some (not all ) of the members of the rail gang. [B]Bad guys[/B] Rail company representative 'Jack 13 'Jack 13's handler Wyrm Cult Politician in Corvis (Unlikely to matter) 'Troubleshooter' Rail company goons A few (by no means all) of the rail gang [B]Morally Ambiguous:[/B] Most of the rail gang Most of the 'jack handlers [B]Planned combats:[/B] Rail gang busting up the office. Rail company goons trying to bust up the gangs 'Troubleshooter' (assassin) 'Jack 13 and the handler Wyrm Cult About 2 combats a week, some will occur even if the PCs are not there, in which case they will simply find out what happened. The scenario is planned to take 3 weeks, playing an hour and a half a day. The Auld Grump [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Appropriate Material for Younger Players
Top