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*Pathfinder & Starfinder
Appropriate Mount for Paladin
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<blockquote data-quote="TheNovaLord" data-source="post: 3095147" data-attributes="member: 31097"><p>two paladins in the party i am GMing so we have been looking into this from info from the DMG.</p><p></p><p></p><p>According to the DMG.....</p><p> </p><p>A paladin of 6th level or higher can use a celestial heavy warhorse, dire wolf, hippogriff, large monstrous spider, Large shark, unicorn, celestial warpony, dire bat, dire badger, dire weasel, or giant lizard as a mount.</p><p> </p><p>At 7th level, the dire boar, dire wolverine, giant eagle, giant owl, pegasus, rhinoceros, and sea cat become available.</p><p> </p><p>At 8th level, a paladin can use a dire lion or a griffon as a mount.</p><p> </p><p>they progress differently to the bog standard horse as well and have to be 1 size category bigger than the paladin (halfling paladins get loads choices!!)</p><p> </p><p>You are looking at 11th level to get a Very Young Gold Dragon</p><p>It would then gain a boost/bonus at 14th and 17th</p><p> </p><p>You need to be even higher level to get any other dragon (gold ones are big even when young)</p><p></p><p>Basically anon flyer needs to be CR 3 or more less than the paladin level, a flyer needs to be CR 4 or more</p><p></p><p>So with 12 levels of paladin you can have a dire lion (that has had 1 set of upgrades) or a griffon of the same. Or in fact the gold dragon mentioned above</p><p></p><p>also at 12th I i think even you standard warhorse would be fairly chunky by then</p><p></p><p>NON CELESTIAL Animal, Horse, War, Heavy:CR5?;Large Magical Beast ; </p><p></p><p>HD 10d8+30 (Animal); hp75; Init +1; Spd 60; </p><p></p><p>AC:26 (Flatfooted:25 Touch:10 assuming only chain shirt barding); </p><p></p><p>Atk +11/+6 base melee, +7/+1 base ranged; </p><p></p><p>+11/+6/+2 (1d6+5,lots of Hoofs; 1d4+2,Bite); hmm. not quite sure here?</p><p></p><p>SQ: Scent (Ex), Low-light Vision (Ex); Empathic link, improved evasion, share spells, share saving throws plus other abilities</p><p></p><p>AL LG; SV Fort +10, Ref +10, Will +4; STR 21, DEX 13, CON 17, INT 8, WIS 13, CHA 6.</p><p>Skills: Jump +12, Listen +6, Spot +5. </p><p>Feats: Endurance, Run. PLUS two more Feat</p><p></p><p></p><p>of course i could be wrong</p></blockquote><p></p>
[QUOTE="TheNovaLord, post: 3095147, member: 31097"] two paladins in the party i am GMing so we have been looking into this from info from the DMG. According to the DMG..... A paladin of 6th level or higher can use a celestial heavy warhorse, dire wolf, hippogriff, large monstrous spider, Large shark, unicorn, celestial warpony, dire bat, dire badger, dire weasel, or giant lizard as a mount. At 7th level, the dire boar, dire wolverine, giant eagle, giant owl, pegasus, rhinoceros, and sea cat become available. At 8th level, a paladin can use a dire lion or a griffon as a mount. they progress differently to the bog standard horse as well and have to be 1 size category bigger than the paladin (halfling paladins get loads choices!!) You are looking at 11th level to get a Very Young Gold Dragon It would then gain a boost/bonus at 14th and 17th You need to be even higher level to get any other dragon (gold ones are big even when young) Basically anon flyer needs to be CR 3 or more less than the paladin level, a flyer needs to be CR 4 or more So with 12 levels of paladin you can have a dire lion (that has had 1 set of upgrades) or a griffon of the same. Or in fact the gold dragon mentioned above also at 12th I i think even you standard warhorse would be fairly chunky by then NON CELESTIAL Animal, Horse, War, Heavy:CR5?;Large Magical Beast ; HD 10d8+30 (Animal); hp75; Init +1; Spd 60; AC:26 (Flatfooted:25 Touch:10 assuming only chain shirt barding); Atk +11/+6 base melee, +7/+1 base ranged; +11/+6/+2 (1d6+5,lots of Hoofs; 1d4+2,Bite); hmm. not quite sure here? SQ: Scent (Ex), Low-light Vision (Ex); Empathic link, improved evasion, share spells, share saving throws plus other abilities AL LG; SV Fort +10, Ref +10, Will +4; STR 21, DEX 13, CON 17, INT 8, WIS 13, CHA 6. Skills: Jump +12, Listen +6, Spot +5. Feats: Endurance, Run. PLUS two more Feat of course i could be wrong [/QUOTE]
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Appropriate Mount for Paladin
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