Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Appropriate Mount for Paladin
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="taliesin15" data-source="post: 3096997" data-attributes="member: 22058"><p>Did anyone mention a Couatl?</p><p></p><p>from the SRD:</p><p>COUATL</p><p> Large Outsider (Native)</p><p>Hit Dice: 9d8+18 (58 hp)</p><p>Initiative: +7</p><p>Speed: 20 ft. (4 squares), fly 60 ft. (good)</p><p>Armor Class: 21 (–1 size, +3 Dex, +9 natural), touch 12, flat-footed 18</p><p>Base Attack/Grapple: +9/+17</p><p>Attack: Bite +12 melee (1d3+6 plus poison)</p><p>Full Attack: Bite +12 melee (1d3+6 plus poison)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: Constrict 2d8+6, improved grab, poison, psionics, spells</p><p>Special Qualities: Darkvision 60 ft., ethereal jaunt, telepathy 90 ft.</p><p>Saves: Fort +8, Ref +9, Will +10</p><p>Abilities: Str 18, Dex 16, Con 14, Int 17, Wis 19, Cha 17</p><p>Skills: Concentration +14, Diplomacy +17, Jump +0, Knowledge (any two) +15, Listen +16, Search +15, Sense Motive +16, Spellcraft +15 (+17 scrolls), Spot +16, Survival +4 (+6 following tracks), Tumble +15, Use Magic Device +15 (+17 scrolls)</p><p>Feats: Dodge, Empower Spell, Eschew MaterialsB, Hover, Improved Initiative</p><p>Environment: Warm forests</p><p>Organization: Solitary, pair, or flight (3–6)</p><p>Challenge Rating: 10</p><p>Treasure: Standard</p><p>Alignment: Always lawful good</p><p>Advancement: 10–13 HD (Large); 14–27 HD (Huge)</p><p>Level Adjustment: +7</p><p>A couatl is about 12 feet long, with a wingspan of about 15 feet. It weighs about 1,800 pounds.</p><p>Couatls speak Celestial, Common, and Draconic, and also have the power of telepathy (see below).</p><p>COMBAT</p><p>A couatl uses its detect thoughts ability on any creature that arouses its suspicions. Since it is highly intelligent, a couatl usually casts spells from a distance before closing. If more than one couatl is involved, they discuss their strategy before a battle.</p><p>Constrict (Ex): A couatl deals 2d8+6 points of damage with a successful grapple check.</p><p>Improved Grab (Ex): To use this ability, a couatl must hit a creature of up to two size categories larger with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.</p><p>Poison (Ex): Injury, Fortitude DC 16, initial damage 2d4 Str, secondary damage 4d4 Str.</p><p>The save DC is Constitution-based.</p><p>Psionics (Sp): At will—detect chaos, detect evil, detect good, detect law, detect thoughts (DC 15), invisibility, plane shift (DC 20), polymorph (self only). Effective caster level 9th. The save DCs are Charisma-based.</p><p>Spells: A couatl casts spells as a 9th-level sorcerer.</p><p>It can choose its spells known from the sorcerer list, the cleric list, and from the lists for the Air, Good, and Law domains. The cleric spells and domain spells are considered arcane spells for a couatl, meaning that the creature does not need a divine focus to cast them.</p><p>Typical Spells Known (6/7/7/7/4; save DC 13 + spell level): 0—cure minor wounds, daze, disrupt undead, light, obscuring mist, ray of frost, read magic, resistance; 1st—endure elements, mage armor, protection from chaos, true strike, wind wall; 2nd—cure moderate wounds, eagle’s splendor, scorching ray, silence; 3rd—gaseous form, magic circle against evil, summon monster III; 4th— charm monster, freedom of movement.</p><p>Ethereal Jaunt (Su): This ability works like the ethereal jaunt spell (caster level 16th).</p><p>Telepathy (Su): A couatl can communicate telepathically with any creature within 90 feet that has an Intelligence score. The creature can respond to the couatl if it wishes—no common language is needed.</p></blockquote><p></p>
[QUOTE="taliesin15, post: 3096997, member: 22058"] Did anyone mention a Couatl? from the SRD: COUATL Large Outsider (Native) Hit Dice: 9d8+18 (58 hp) Initiative: +7 Speed: 20 ft. (4 squares), fly 60 ft. (good) Armor Class: 21 (–1 size, +3 Dex, +9 natural), touch 12, flat-footed 18 Base Attack/Grapple: +9/+17 Attack: Bite +12 melee (1d3+6 plus poison) Full Attack: Bite +12 melee (1d3+6 plus poison) Space/Reach: 10 ft./5 ft. Special Attacks: Constrict 2d8+6, improved grab, poison, psionics, spells Special Qualities: Darkvision 60 ft., ethereal jaunt, telepathy 90 ft. Saves: Fort +8, Ref +9, Will +10 Abilities: Str 18, Dex 16, Con 14, Int 17, Wis 19, Cha 17 Skills: Concentration +14, Diplomacy +17, Jump +0, Knowledge (any two) +15, Listen +16, Search +15, Sense Motive +16, Spellcraft +15 (+17 scrolls), Spot +16, Survival +4 (+6 following tracks), Tumble +15, Use Magic Device +15 (+17 scrolls) Feats: Dodge, Empower Spell, Eschew MaterialsB, Hover, Improved Initiative Environment: Warm forests Organization: Solitary, pair, or flight (3–6) Challenge Rating: 10 Treasure: Standard Alignment: Always lawful good Advancement: 10–13 HD (Large); 14–27 HD (Huge) Level Adjustment: +7 A couatl is about 12 feet long, with a wingspan of about 15 feet. It weighs about 1,800 pounds. Couatls speak Celestial, Common, and Draconic, and also have the power of telepathy (see below). COMBAT A couatl uses its detect thoughts ability on any creature that arouses its suspicions. Since it is highly intelligent, a couatl usually casts spells from a distance before closing. If more than one couatl is involved, they discuss their strategy before a battle. Constrict (Ex): A couatl deals 2d8+6 points of damage with a successful grapple check. Improved Grab (Ex): To use this ability, a couatl must hit a creature of up to two size categories larger with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. Poison (Ex): Injury, Fortitude DC 16, initial damage 2d4 Str, secondary damage 4d4 Str. The save DC is Constitution-based. Psionics (Sp): At will—detect chaos, detect evil, detect good, detect law, detect thoughts (DC 15), invisibility, plane shift (DC 20), polymorph (self only). Effective caster level 9th. The save DCs are Charisma-based. Spells: A couatl casts spells as a 9th-level sorcerer. It can choose its spells known from the sorcerer list, the cleric list, and from the lists for the Air, Good, and Law domains. The cleric spells and domain spells are considered arcane spells for a couatl, meaning that the creature does not need a divine focus to cast them. Typical Spells Known (6/7/7/7/4; save DC 13 + spell level): 0—cure minor wounds, daze, disrupt undead, light, obscuring mist, ray of frost, read magic, resistance; 1st—endure elements, mage armor, protection from chaos, true strike, wind wall; 2nd—cure moderate wounds, eagle’s splendor, scorching ray, silence; 3rd—gaseous form, magic circle against evil, summon monster III; 4th— charm monster, freedom of movement. Ethereal Jaunt (Su): This ability works like the ethereal jaunt spell (caster level 16th). Telepathy (Su): A couatl can communicate telepathically with any creature within 90 feet that has an Intelligence score. The creature can respond to the couatl if it wishes—no common language is needed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Appropriate Mount for Paladin
Top