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Appropriating the Sword Coast
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<blockquote data-quote="reelo" data-source="post: 7051609" data-attributes="member: 6706121"><p>After countless years of not playing any RPG (last time was 3.x Oriental Adventures) I'm about to start a campaign as a DM. Since I wanted to use the LMoP adventure (because it's just awesome) I'll have the party start out in NW.</p><p>So, the path to around lvl 5 is pretty much set, but I'm already wondering about what comes after this. I've been considering the different official campaigns (ToD, PotA, OotA, SKT and even CoS) but none of them really appeal to me. Somehow the idea of setting the course for world-changing events already at such an early stage and then staying dedicated to that path seems awfully boring and self-limiting.</p><p>The opposite of this, of course, would be hardcore sandboxing. I want to strike a balance between these two, so I'm planning to gather as much random information about the Sword Coast as I can, just to have lots of questhooks.</p><p>Say, after the events at Phandalin the party wants to check out Triboar? Mere of Dead Men? Neverwinter Woods? Leilon? Red Larch? I want to be able to provide lots of diverse quests, but I also want to *slowly* design a grander scheme of things, so that when the party *does* hit lvl 12 or so, things get more epic. Think of it like how the Elder Scrolls games work. They are (imho) the gold-standard of sandboxy RPG.</p><p></p><p>As far as ressources go, I have the 3E FRCS, the SCAG, the old grey box and some other FR-related stuff. What I'm still looking for is a few good standalone adventures that could easily be dropped into the Sword Coast without seeming out-of-place.</p><p>Any helpful hints and tips are welcome.</p><p></p><p>Sent from my Nexus 6P using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="reelo, post: 7051609, member: 6706121"] After countless years of not playing any RPG (last time was 3.x Oriental Adventures) I'm about to start a campaign as a DM. Since I wanted to use the LMoP adventure (because it's just awesome) I'll have the party start out in NW. So, the path to around lvl 5 is pretty much set, but I'm already wondering about what comes after this. I've been considering the different official campaigns (ToD, PotA, OotA, SKT and even CoS) but none of them really appeal to me. Somehow the idea of setting the course for world-changing events already at such an early stage and then staying dedicated to that path seems awfully boring and self-limiting. The opposite of this, of course, would be hardcore sandboxing. I want to strike a balance between these two, so I'm planning to gather as much random information about the Sword Coast as I can, just to have lots of questhooks. Say, after the events at Phandalin the party wants to check out Triboar? Mere of Dead Men? Neverwinter Woods? Leilon? Red Larch? I want to be able to provide lots of diverse quests, but I also want to *slowly* design a grander scheme of things, so that when the party *does* hit lvl 12 or so, things get more epic. Think of it like how the Elder Scrolls games work. They are (imho) the gold-standard of sandboxy RPG. As far as ressources go, I have the 3E FRCS, the SCAG, the old grey box and some other FR-related stuff. What I'm still looking for is a few good standalone adventures that could easily be dropped into the Sword Coast without seeming out-of-place. Any helpful hints and tips are welcome. Sent from my Nexus 6P using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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