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<blockquote data-quote="Janx" data-source="post: 5851836" data-attributes="member: 8835"><p>I think your posturing as a L33T cyber-prophet kind of detracts from your presentation.</p><p></p><p>Probably 90% of us on this site are technologically sophisticated. Half of that number are likely employed directly in the tech industries.</p><p></p><p>That means we're all pretty smart, and half of us could implement this technology if we had the time.</p><p></p><p>It's not a new idea. it's not rocket science.</p><p></p><p>You're getting pushback because we also have the experience to know the barriers to success for these ideas.</p><p></p><p>it is not a big deal to run your character sheet on your laptop or tablet. And that choice has no bearing on group's paper or electronic preference.</p><p></p><p>Getting everybody onto the same online game platform has yet to be solved. There are a number of products out there that have yet to get wide adoption.</p><p></p><p>Some reasons include, complexity in setup and management. Lack of common platform adoption by individual players (I use an iPad, my friend a Mac, and my GM barely has internet access on a desktop PC in the back room of his house in the woods).</p><p></p><p>Further is the issue of edition fracturing of the market. Players don't NEED all that stuff, and tend to balk at being forced to adopt anything. With the current print editions, they are pretty much set. If WotC doesn't meet their needs, they reject it and that causes marketing issues for WotC's new edition.</p><p></p><p>Another barrier to this dream of networked D&D apps is that WotC has a piss poor track record at releasing any kind of complex game management software. Fan-based projects have rendered more success than WotC itself. DDI being the only success they've had, but really, what does it do besides manage your PC between games?</p><p></p><p>There's also the Legacy of D&D to consider. A valid point is that there are peopel playing the oldest edition of the game still. That's a 40 year run. A pure digital version of D&D will not have that longevity. If D&D were to go purely digital, 40 years from then, D&D will be dead. WoW will not still be played 40 years from now. There is something to be said for existing as a paper product.</p><p></p><p>That's not to say there won't be cool technological innovations to help play the game. Merely that there are some good reasons why the game can't go purely digital.</p></blockquote><p></p>
[QUOTE="Janx, post: 5851836, member: 8835"] I think your posturing as a L33T cyber-prophet kind of detracts from your presentation. Probably 90% of us on this site are technologically sophisticated. Half of that number are likely employed directly in the tech industries. That means we're all pretty smart, and half of us could implement this technology if we had the time. It's not a new idea. it's not rocket science. You're getting pushback because we also have the experience to know the barriers to success for these ideas. it is not a big deal to run your character sheet on your laptop or tablet. And that choice has no bearing on group's paper or electronic preference. Getting everybody onto the same online game platform has yet to be solved. There are a number of products out there that have yet to get wide adoption. Some reasons include, complexity in setup and management. Lack of common platform adoption by individual players (I use an iPad, my friend a Mac, and my GM barely has internet access on a desktop PC in the back room of his house in the woods). Further is the issue of edition fracturing of the market. Players don't NEED all that stuff, and tend to balk at being forced to adopt anything. With the current print editions, they are pretty much set. If WotC doesn't meet their needs, they reject it and that causes marketing issues for WotC's new edition. Another barrier to this dream of networked D&D apps is that WotC has a piss poor track record at releasing any kind of complex game management software. Fan-based projects have rendered more success than WotC itself. DDI being the only success they've had, but really, what does it do besides manage your PC between games? There's also the Legacy of D&D to consider. A valid point is that there are peopel playing the oldest edition of the game still. That's a 40 year run. A pure digital version of D&D will not have that longevity. If D&D were to go purely digital, 40 years from then, D&D will be dead. WoW will not still be played 40 years from now. There is something to be said for existing as a paper product. That's not to say there won't be cool technological innovations to help play the game. Merely that there are some good reasons why the game can't go purely digital. [/QUOTE]
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