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General Tabletop Discussion
*Pathfinder & Starfinder
April 17, rule of 3
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<blockquote data-quote="vagabundo" data-source="post: 5883247" data-attributes="member: 55864"><p>My ideal weapon system for DND would be something like this:</p><p></p><p>- Use the weapon groups from 4e. So we have Maces, Large blades, Flails etc. Each has a proficient bonus and damage dice.</p><p></p><p>- Damage depends on how it is being welded, using it two handed doubles the damage dice. If someone uses a mace in two hands it does 2d6, otherwise 1d6. </p><p></p><p>- Each of the weapon groups have special properties to unlock. So becoming an expert in Axes unlocks the brutal 1 (any damage dice that come up 1 can be rerolled) property. If you become a Master at Axes you unlock the High Crit property, etc. 4e had a decent amount of mundane weapon properties that could be used.</p><p></p><p>- Exotic weapons have very specific special qualities.</p></blockquote><p></p>
[QUOTE="vagabundo, post: 5883247, member: 55864"] My ideal weapon system for DND would be something like this: - Use the weapon groups from 4e. So we have Maces, Large blades, Flails etc. Each has a proficient bonus and damage dice. - Damage depends on how it is being welded, using it two handed doubles the damage dice. If someone uses a mace in two hands it does 2d6, otherwise 1d6. - Each of the weapon groups have special properties to unlock. So becoming an expert in Axes unlocks the brutal 1 (any damage dice that come up 1 can be rerolled) property. If you become a Master at Axes you unlock the High Crit property, etc. 4e had a decent amount of mundane weapon properties that could be used. - Exotic weapons have very specific special qualities. [/QUOTE]
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April 17, rule of 3
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