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April 17, rule of 3
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<blockquote data-quote="DEFCON 1" data-source="post: 5884298" data-attributes="member: 7006"><p>I'd actually hope we see a 'flattening' of damage die, in addition to the flattening of the attack curve that it appears we are getting. So my preference would be to strip off the high and low dice from the chart, and just go with weapons that do d6, d8 & d10.</p><p></p><p>Reason being... it's much more difficult to balance characters who do d4 damage against ones who do d12. 4E does it by assuming the d4 wielder (the rogue) is going to be adding his Sneak Attack damage to most attacks, plus gain the 18-20 crit range of the Daggermaster PP... but if you strip away the extra rogue damage... those d4 weapons end up being traps for other characters that should practically never get taken. Especially considering having proficiency in d12 weapons thus far has been pretty standard for a whole heap of classes, without even requiring feats to be used.</p><p></p><p>I think we'd be fine with one-handed light weapons being d6s, one-handed heavy weapons being d8s, and two-handed weapons being d10s. Then layering the 'special properties' on top of them to differentiate the different weapons groups... Damage Type, Accurate, Brutal, High Crit, Defensive, Tripping, Reach, etc. etc. It would help keep all classes within striking distance of each other in terms of damage (pun intended).</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5884298, member: 7006"] I'd actually hope we see a 'flattening' of damage die, in addition to the flattening of the attack curve that it appears we are getting. So my preference would be to strip off the high and low dice from the chart, and just go with weapons that do d6, d8 & d10. Reason being... it's much more difficult to balance characters who do d4 damage against ones who do d12. 4E does it by assuming the d4 wielder (the rogue) is going to be adding his Sneak Attack damage to most attacks, plus gain the 18-20 crit range of the Daggermaster PP... but if you strip away the extra rogue damage... those d4 weapons end up being traps for other characters that should practically never get taken. Especially considering having proficiency in d12 weapons thus far has been pretty standard for a whole heap of classes, without even requiring feats to be used. I think we'd be fine with one-handed light weapons being d6s, one-handed heavy weapons being d8s, and two-handed weapons being d10s. Then layering the 'special properties' on top of them to differentiate the different weapons groups... Damage Type, Accurate, Brutal, High Crit, Defensive, Tripping, Reach, etc. etc. It would help keep all classes within striking distance of each other in terms of damage (pun intended). [/QUOTE]
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April 17, rule of 3
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