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General Tabletop Discussion
*Pathfinder & Starfinder
April 3rd, Rule of 3
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<blockquote data-quote="I'm A Banana" data-source="post: 5870464" data-attributes="member: 2067"><p>It's kind of a fair cop, right? 3e focused on the "core four," so we had a lot of classes that were "Like X, but sucks more." </p><p></p><p>But when you follow the logic, you see there's a few ways they can solve the problem.</p><p></p><p>So, why could no other class challenge the "core four" in 3e? Party balance -- nothing could, forex, heal remarkably better than the cleric, since the cleric was the "default healer."</p><p></p><p>4e's solution was roles -- now you can have many "default healers" -- clerics or runepriests or warlords or whatever.</p><p></p><p>What if 5e's solution is to house the roles in each character? So you don't need a "default healer class" -- ANYONE can be the default healer. Say, use the Heal skill to recover HP. So what if everyone fills all the default roles all on their own? You don't "need a Defender" or "need a Fighter," since your any character can distract opponents and boost their own AC for a turn if they want to. You don't "need a Striker," since every character gets a boost of damage. </p><p></p><p>You get class flexibility, you don't have any class design limitations (every character is functional out the gate), you retain teamwork elements (you can heal and defend and strike, but only one at a time, and if you're defending maybe someone else should heal you, and the other two should kill stuff), and you retain the "don't need a cleric" aspect of 4e (and to a certain extent earlier editions). </p><p></p><p>So in this way, starting with the core four isn't limiting. It's just a starting point. Get these working right, because they're the most important, and then get the other things to work right. You avoid the earlier pitfalls that occurred when starting with the core four. </p><p></p><p>This also meshes with what Rodney is saying about non-magical healing: everyone will be able to serve as a basic healer. Magical healing might be a bigger spike, but you never NEED someone to play a healer, since even a party consisting entirely of fighters and rogues can function just fine with the Heal skill (or somesuch).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5870464, member: 2067"] It's kind of a fair cop, right? 3e focused on the "core four," so we had a lot of classes that were "Like X, but sucks more." But when you follow the logic, you see there's a few ways they can solve the problem. So, why could no other class challenge the "core four" in 3e? Party balance -- nothing could, forex, heal remarkably better than the cleric, since the cleric was the "default healer." 4e's solution was roles -- now you can have many "default healers" -- clerics or runepriests or warlords or whatever. What if 5e's solution is to house the roles in each character? So you don't need a "default healer class" -- ANYONE can be the default healer. Say, use the Heal skill to recover HP. So what if everyone fills all the default roles all on their own? You don't "need a Defender" or "need a Fighter," since your any character can distract opponents and boost their own AC for a turn if they want to. You don't "need a Striker," since every character gets a boost of damage. You get class flexibility, you don't have any class design limitations (every character is functional out the gate), you retain teamwork elements (you can heal and defend and strike, but only one at a time, and if you're defending maybe someone else should heal you, and the other two should kill stuff), and you retain the "don't need a cleric" aspect of 4e (and to a certain extent earlier editions). So in this way, starting with the core four isn't limiting. It's just a starting point. Get these working right, because they're the most important, and then get the other things to work right. You avoid the earlier pitfalls that occurred when starting with the core four. This also meshes with what Rodney is saying about non-magical healing: everyone will be able to serve as a basic healer. Magical healing might be a bigger spike, but you never NEED someone to play a healer, since even a party consisting entirely of fighters and rogues can function just fine with the Heal skill (or somesuch). [/QUOTE]
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April 3rd, Rule of 3
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