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General Tabletop Discussion
*Pathfinder & Starfinder
April 3rd, Rule of 3
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<blockquote data-quote="kevtar" data-source="post: 5870786" data-attributes="member: 27098"><p>I like healing surges and the way HP are considered in 4e. I also play 1st Edition and like how HP are considered in that edition as well. How can I reconcile the two? Easy, here's Gary's thoughts on HP (DMG, p.34)</p><p></p><p style="margin-left: 20px">Each character has a varying number of hit points, just as monsters do. These hit points represent how much damage (actual or potential) the character can withstand before being killed. A certain amount of these hit points represent the actual physical punishment which can be sustained. The remainder, a significant portion of hit points at higher levels, stands for skill, luck, and/or magical factors. A typical man-at-arms can take about 5 hit points of damage before being Killed. Let us suppose that a 10th level fighter has 55 hit points, plus a bonus of 30 hit points for his constitution, for a total of 85 hit points. This is the equivalent of about 18 hit dice for creatures, about what it would take to kill four huge warhorses. It is ridiculous to assume that even a fantastic fighter can take that much punishment. The some holds true to a lesser extent for clerics, thieves, and</p> <p style="margin-left: 20px">the other classes. Thus, the majority of hit points are symbolic of combat skill, luck (bestowed by supernatural powers), and magical forces.</p><p></p><p>So, the interpretation of HP in 4e is very similar to the interpretation of HP from 1e, and they want to continue this trend into 5e by considering the use of surges, non-magical healing and the like?</p><p></p><p>Ok.</p></blockquote><p></p>
[QUOTE="kevtar, post: 5870786, member: 27098"] I like healing surges and the way HP are considered in 4e. I also play 1st Edition and like how HP are considered in that edition as well. How can I reconcile the two? Easy, here's Gary's thoughts on HP (DMG, p.34) [INDENT]Each character has a varying number of hit points, just as monsters do. These hit points represent how much damage (actual or potential) the character can withstand before being killed. A certain amount of these hit points represent the actual physical punishment which can be sustained. The remainder, a significant portion of hit points at higher levels, stands for skill, luck, and/or magical factors. A typical man-at-arms can take about 5 hit points of damage before being Killed. Let us suppose that a 10th level fighter has 55 hit points, plus a bonus of 30 hit points for his constitution, for a total of 85 hit points. This is the equivalent of about 18 hit dice for creatures, about what it would take to kill four huge warhorses. It is ridiculous to assume that even a fantastic fighter can take that much punishment. The some holds true to a lesser extent for clerics, thieves, and the other classes. Thus, the majority of hit points are symbolic of combat skill, luck (bestowed by supernatural powers), and magical forces.[/INDENT] So, the interpretation of HP in 4e is very similar to the interpretation of HP from 1e, and they want to continue this trend into 5e by considering the use of surges, non-magical healing and the like? Ok. [/QUOTE]
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April 3rd, Rule of 3
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