Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
April 3rd, Rule of 3
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dkyle" data-source="post: 5871315" data-attributes="member: 70707"><p>I'm not proposing anything new there. I'm talking about what Gygax himself said about HP. There's no "set" number of "physical" hit points. It's just that they're abstract. It's fluid which HP represent intangibles, and which represent actual damage. As they've always been in D&D.</p><p></p><p></p><p></p><p>That may be how some prefer to narrate that, but as far as I know, none of that has ever been established by any rules.</p><p></p><p>To me, it's silly to say that every hit is an insignificant scrape or bruise, then suddenly a hit incapacitates someone. It's hard to make contact with someone's skin with a weapon, and not do real damage, even if you're <em>trying</em> to avoid hurting them. Having it happen constantly, by sheer luck or something, when the combatants are trying to kill each other, strikes me as incredibly unrealistic. Near misses, and non-physically-damaging glances off armor, that require extraordinary effort from the defender, make much more sense to me.</p><p></p><p>I also find it silly that a character can't get back the 90% of an HP that might represent non-physical damage non-magically simply because 10% of the HP represents a little scrape. Why is defensive skill, luck, and divine favor inextricably linked to, and limited by, superficial little scrapes and bruises?</p><p></p><p></p><p></p><p>"Heal" is a simple and evocative term, that has always referred to increasing HP, in some way. If we have to switch to "recover HP", then we are now using a more cumbersome, less evocative term. And it has to be applied to <em>all</em> HP recovery, and never using the term "Heal" for HP recovery. If a Cleric "Heals", while a Warlord "recovers HP", and both are doing the same thing, then you haven't actually gained anything, because "Heal" is still being used to refer to something that does not mean fixing physical damage, since the Warlord can do it too.</p><p></p><p>The only difference between 4E, and previous editions', use of the term "Heal" was making it consistently a true counter-part to the term "Damage". Just as "Damage" has always included lose of intangible things keeping us safe, "Heal" now also refers to regaining intangible things keeping us safe. And by the sounds of it, WotC is wisely keeping that consistency in 5E.</p></blockquote><p></p>
[QUOTE="dkyle, post: 5871315, member: 70707"] I'm not proposing anything new there. I'm talking about what Gygax himself said about HP. There's no "set" number of "physical" hit points. It's just that they're abstract. It's fluid which HP represent intangibles, and which represent actual damage. As they've always been in D&D. That may be how some prefer to narrate that, but as far as I know, none of that has ever been established by any rules. To me, it's silly to say that every hit is an insignificant scrape or bruise, then suddenly a hit incapacitates someone. It's hard to make contact with someone's skin with a weapon, and not do real damage, even if you're [i]trying[/i] to avoid hurting them. Having it happen constantly, by sheer luck or something, when the combatants are trying to kill each other, strikes me as incredibly unrealistic. Near misses, and non-physically-damaging glances off armor, that require extraordinary effort from the defender, make much more sense to me. I also find it silly that a character can't get back the 90% of an HP that might represent non-physical damage non-magically simply because 10% of the HP represents a little scrape. Why is defensive skill, luck, and divine favor inextricably linked to, and limited by, superficial little scrapes and bruises? "Heal" is a simple and evocative term, that has always referred to increasing HP, in some way. If we have to switch to "recover HP", then we are now using a more cumbersome, less evocative term. And it has to be applied to [i]all[/i] HP recovery, and never using the term "Heal" for HP recovery. If a Cleric "Heals", while a Warlord "recovers HP", and both are doing the same thing, then you haven't actually gained anything, because "Heal" is still being used to refer to something that does not mean fixing physical damage, since the Warlord can do it too. The only difference between 4E, and previous editions', use of the term "Heal" was making it consistently a true counter-part to the term "Damage". Just as "Damage" has always included lose of intangible things keeping us safe, "Heal" now also refers to regaining intangible things keeping us safe. And by the sounds of it, WotC is wisely keeping that consistency in 5E. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
April 3rd, Rule of 3
Top