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General Tabletop Discussion
*Pathfinder & Starfinder
April 3rd, Rule of 3
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<blockquote data-quote="BryonD" data-source="post: 5871566" data-attributes="member: 957"><p>Well, "subjective" can get to the point that you can't have a meaningful conversation.</p><p>I think if you took a poll of 1,000 reasonable people, the idea that the pure underlying concept of surges is completely new to D&D as of 4E would win overwhelmingly. I think it is ultimately an objective observation that surges are conceptually new.</p><p></p><p>And, as much as I personally dislike them, I'd be clear that this specific point does NOTHING to cast dispersion on them. Being like or not like prior D&D tropes is not a part of the issue of quality.</p><p></p><p></p><p>The gulf between 4e-style surges and extended rests is rather vast.</p><p></p><p>But I think a very important point is that WotC NEEDS to win back a great number of fans. A fully modular game that offers everything to everyone sounds awesome. It also sounds quite a bit like a pipe dream.</p><p></p><p>If we instead talk about the irrelevant comparison of your opinion against mine, then I just have a vastly different taste. But even on that point I think that the sweet spot of RPGs, the thing they do that nothing else does nearly as well, is the embracing of the narrative heart of roleplaying ("being in the story") and surges are ultimately antithetical to that end. They support tactical gaming. But there are other media (board games, mini war games, MMOs, etc) that offer competitive or even superior service to that experience. And I understand that there is a niche of tactical play lovers who still want that pure RPG experience. But there are not enough of those people. The heart of an RPG that is the market leading standard bearer of RPGs MUST be aligned with the heart of the things that makes RPGs unique amongst hobbies. If WotC can make an awesome game for me and also have surges be a plug in for you AND ALSO have the entire game work so that building around the option of that plug in NEVER has any draw against the game experience I have, then awesome. I don't know how easy it will be for them to build a game better than what I already have with no burden whatsoever. If they have to start building around options I'm going to actively avoid, the really terribly hard goes up an order of magnitude.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5871566, member: 957"] Well, "subjective" can get to the point that you can't have a meaningful conversation. I think if you took a poll of 1,000 reasonable people, the idea that the pure underlying concept of surges is completely new to D&D as of 4E would win overwhelmingly. I think it is ultimately an objective observation that surges are conceptually new. And, as much as I personally dislike them, I'd be clear that this specific point does NOTHING to cast dispersion on them. Being like or not like prior D&D tropes is not a part of the issue of quality. The gulf between 4e-style surges and extended rests is rather vast. But I think a very important point is that WotC NEEDS to win back a great number of fans. A fully modular game that offers everything to everyone sounds awesome. It also sounds quite a bit like a pipe dream. If we instead talk about the irrelevant comparison of your opinion against mine, then I just have a vastly different taste. But even on that point I think that the sweet spot of RPGs, the thing they do that nothing else does nearly as well, is the embracing of the narrative heart of roleplaying ("being in the story") and surges are ultimately antithetical to that end. They support tactical gaming. But there are other media (board games, mini war games, MMOs, etc) that offer competitive or even superior service to that experience. And I understand that there is a niche of tactical play lovers who still want that pure RPG experience. But there are not enough of those people. The heart of an RPG that is the market leading standard bearer of RPGs MUST be aligned with the heart of the things that makes RPGs unique amongst hobbies. If WotC can make an awesome game for me and also have surges be a plug in for you AND ALSO have the entire game work so that building around the option of that plug in NEVER has any draw against the game experience I have, then awesome. I don't know how easy it will be for them to build a game better than what I already have with no burden whatsoever. If they have to start building around options I'm going to actively avoid, the really terribly hard goes up an order of magnitude. [/QUOTE]
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April 3rd, Rule of 3
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