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Community
General Tabletop Discussion
*Pathfinder & Starfinder
April 3rd, Rule of 3
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<blockquote data-quote="Andor" data-source="post: 5872703" data-attributes="member: 1879"><p>When was magic <em>ever</em> not more powerful than not magic? Especially in healing where non-magical healing amounts to bed rest and magic can <em>bring back the dead.</em></p><p></p><p>Never mind power for second. Non-magic has to be <em>believable</em>. Magic does not have to corrospond to our real world expreience, it merely has to be imaginable.</p><p></p><p></p><p></p><p>No, when you are at full hit points you are not going to suddenly be closer to death in 5 minutes. If you are running on pure adrenaline and ignoring a cobra bite, a slashed thigh and a spear through your lung you are going to drop dead when your adrenaline surge/temporary hit points go away. This happens in reality. Often with a posthumous award for valor.</p><p></p><p>Wounds are wounds. Healing heals them. Temporary points do not heal wounds, they just keep you that much further from death while you have them. Beowulf in the 13th warrior finished the last fight scene on temporary hit points. Then he sat down and died because they were no clerics handy. </p><p></p><p></p><p></p><p>Given that this is the same "faith based" power than can cast Earthquake or Flame Strike I completely fail to see what you mean. Clerical magic can accomplish the impossible. Including fixing a boo-boo or stitching your liver back together. The gods don't care if you believe in them or not, they can still squish you or heal you at will.</p><p></p><p>Hurt adventurers are wounded. I'm with <a href="http://www.giantitp.com/comics/oots0006.html" target="_blank">order of the stick </a>on this one.</p></blockquote><p></p>
[QUOTE="Andor, post: 5872703, member: 1879"] When was magic [i]ever[/i] not more powerful than not magic? Especially in healing where non-magical healing amounts to bed rest and magic can [i]bring back the dead.[/i] Never mind power for second. Non-magic has to be [i]believable[/i]. Magic does not have to corrospond to our real world expreience, it merely has to be imaginable. No, when you are at full hit points you are not going to suddenly be closer to death in 5 minutes. If you are running on pure adrenaline and ignoring a cobra bite, a slashed thigh and a spear through your lung you are going to drop dead when your adrenaline surge/temporary hit points go away. This happens in reality. Often with a posthumous award for valor. Wounds are wounds. Healing heals them. Temporary points do not heal wounds, they just keep you that much further from death while you have them. Beowulf in the 13th warrior finished the last fight scene on temporary hit points. Then he sat down and died because they were no clerics handy. Given that this is the same "faith based" power than can cast Earthquake or Flame Strike I completely fail to see what you mean. Clerical magic can accomplish the impossible. Including fixing a boo-boo or stitching your liver back together. The gods don't care if you believe in them or not, they can still squish you or heal you at will. Hurt adventurers are wounded. I'm with [URL="http://www.giantitp.com/comics/oots0006.html"]order of the stick [/URL]on this one. [/QUOTE]
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April 3rd, Rule of 3
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