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General Tabletop Discussion
*Pathfinder & Starfinder
April 3rd, Rule of 3
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<blockquote data-quote="GX.Sigma" data-source="post: 5872942" data-attributes="member: 6690511"><p>I really don't understand how people think healing surges are a bonus ability, or that having healing surges means the character basically has more hit points. These people must have never read a 4e book, because that's not what healing surges are.</p><p></p><p><strong>Healing surges are a daily limit to the number of times a character can be healed.</strong> The purpose is to make it impossible for a character to be healed indefinitely. In other words, the healing surge mechanic is <strong>objectively a drawback.</strong></p><p></p><p>If you have a problem with the Second Wind ability, that's a problem with Second Wind. If you have a problem with healing between encounters, that's a problem with the short rest/encounter resources system. Not a problem with healing surges.</p><p></p><p>The only thing the surge system does on its own, is to make sure you can't chug potions and use Wand of CLW all day... and doesn't that fix one of the big complaints about 3e? If the infamous wand of CLW used the healing surge mechanic, it would not be too broken, because healing someone drains a daily resource off them. </p><p></p><p>But whenever anyone mentions healing surges, the grognards go <span style="color: darkorange"><em>overboard</em></span> and yell about how much they hate healing surges, and won't buy 5e if it has healing surges. I think there's a miscommunication here.</p><p></p><p><span style="color: darkorange"><em>Mod Edit: Clean language is preferred. ~Umbran</em></span></p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 5872942, member: 6690511"] I really don't understand how people think healing surges are a bonus ability, or that having healing surges means the character basically has more hit points. These people must have never read a 4e book, because that's not what healing surges are. [B]Healing surges are a daily limit to the number of times a character can be healed.[/B] The purpose is to make it impossible for a character to be healed indefinitely. In other words, the healing surge mechanic is [B]objectively a drawback.[/B] If you have a problem with the Second Wind ability, that's a problem with Second Wind. If you have a problem with healing between encounters, that's a problem with the short rest/encounter resources system. Not a problem with healing surges. The only thing the surge system does on its own, is to make sure you can't chug potions and use Wand of CLW all day... and doesn't that fix one of the big complaints about 3e? If the infamous wand of CLW used the healing surge mechanic, it would not be too broken, because healing someone drains a daily resource off them. But whenever anyone mentions healing surges, the grognards go [color=darkorange][I]overboard[/I][/color] and yell about how much they hate healing surges, and won't buy 5e if it has healing surges. I think there's a miscommunication here. [color=darkorange][I]Mod Edit: Clean language is preferred. ~Umbran[/I][/color] [/QUOTE]
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April 3rd, Rule of 3
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