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General Tabletop Discussion
*Pathfinder & Starfinder
April 3rd, Rule of 3
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<blockquote data-quote="pemerton" data-source="post: 5873033" data-attributes="member: 42582"><p>There is no modelling of being skewered by a lance in 3E. No permanent injury. No being slowed. No mortal wound mechanic (unless you count the Diehard feat, and then you are still dying in seconds - no recreation of the famous scene(s) from Reservoir Dogs).</p><p></p><p>Yes. Let's also mention vorpal swords and swords of sharpness. So in this verismilitudinous, physcial-injury-heavy world of AD&D, the only way to cause anyone any injury with a sword is to use one of the most powerful magic weapons in the game.</p><p></p><p>So why can you still move, breathe, fight, drink a beer, etc? </p><p></p><p></p><p>Suppose I'm a 5th level fighter in 3E, with 42 hp. I take 32 hp from a lance crit. I'll heal that back up in a week. Not weeks. One week.</p><p></p><p>No one recovers from the sorts of wounds you're talking about in one week. (No one "Ramboes" through them, either - you can't manoeuvre properly with a spear through your body, apart from anything else - where is the penalty to AC or DEX?)</p><p></p><p>Naturally healing from the sort of injury you are describing is miraculous. Naturally healing from it in a week is beyond miraculous. It's absurd. That's why, in my view, hit point loss in D&D never corresponds to those sorts of injuries.</p><p></p><p>In 3E a PC will recover all their hp in around one to two weeks (oddly enough, the higher your CON and bigger your hit die, the longer it takes).</p><p></p><p>I have suffered comparatively minor physical injuries - sprains, torn soft tissue, very minor breaks. They do not recover in one to two weeks. No one recovers from being (literally) skewered by a medieval weapon in one to two weeks.</p><p></p><p>The healing times in 3E don't add to any verismilitude or make room for physical injury. The difference between getting my mojo back overnight, and taking a week, is nothing more than a matter of taste. (And desired pacing.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 5873033, member: 42582"] There is no modelling of being skewered by a lance in 3E. No permanent injury. No being slowed. No mortal wound mechanic (unless you count the Diehard feat, and then you are still dying in seconds - no recreation of the famous scene(s) from Reservoir Dogs). Yes. Let's also mention vorpal swords and swords of sharpness. So in this verismilitudinous, physcial-injury-heavy world of AD&D, the only way to cause anyone any injury with a sword is to use one of the most powerful magic weapons in the game. So why can you still move, breathe, fight, drink a beer, etc? Suppose I'm a 5th level fighter in 3E, with 42 hp. I take 32 hp from a lance crit. I'll heal that back up in a week. Not weeks. One week. No one recovers from the sorts of wounds you're talking about in one week. (No one "Ramboes" through them, either - you can't manoeuvre properly with a spear through your body, apart from anything else - where is the penalty to AC or DEX?) Naturally healing from the sort of injury you are describing is miraculous. Naturally healing from it in a week is beyond miraculous. It's absurd. That's why, in my view, hit point loss in D&D never corresponds to those sorts of injuries. In 3E a PC will recover all their hp in around one to two weeks (oddly enough, the higher your CON and bigger your hit die, the longer it takes). I have suffered comparatively minor physical injuries - sprains, torn soft tissue, very minor breaks. They do not recover in one to two weeks. No one recovers from being (literally) skewered by a medieval weapon in one to two weeks. The healing times in 3E don't add to any verismilitude or make room for physical injury. The difference between getting my mojo back overnight, and taking a week, is nothing more than a matter of taste. (And desired pacing.) [/QUOTE]
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April 3rd, Rule of 3
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