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Community
General Tabletop Discussion
*Pathfinder & Starfinder
April 3rd, Rule of 3
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<blockquote data-quote="Kobold Avenger" data-source="post: 5873492" data-attributes="member: 779"><p>I never liked healing surges, it always felt as being too much of an awkward rule and abstraction about describing the limits a body can take from constant stress and recovery.</p><p></p><p>But I'm fine with Second Wind and various mundane healing. Second Wind could just be heal 1d4 per every 2 levels damage, and healing from a "warlord" could just be allies get fast healing 3+ for 3 rounds, though that might be harder to track than just 2d4 or whatever right away. </p><p></p><p>Though for magic, I'm quite used to clerics having "channel energy" in Pathfinder as it gets far more use than turning undead ever did.</p><p></p><p>D&D is also one of those systems where herbal poultices and first aid for some reason have never healed hp. And I think it's about time that it starts in some edition. In a previous thread most seem to be in support of a heal skill recovering HP out of combat.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 5873492, member: 779"] I never liked healing surges, it always felt as being too much of an awkward rule and abstraction about describing the limits a body can take from constant stress and recovery. But I'm fine with Second Wind and various mundane healing. Second Wind could just be heal 1d4 per every 2 levels damage, and healing from a "warlord" could just be allies get fast healing 3+ for 3 rounds, though that might be harder to track than just 2d4 or whatever right away. Though for magic, I'm quite used to clerics having "channel energy" in Pathfinder as it gets far more use than turning undead ever did. D&D is also one of those systems where herbal poultices and first aid for some reason have never healed hp. And I think it's about time that it starts in some edition. In a previous thread most seem to be in support of a heal skill recovering HP out of combat. [/QUOTE]
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Community
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April 3rd, Rule of 3
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