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General Tabletop Discussion
*Pathfinder & Starfinder
April 3rd, Rule of 3
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5874048"><p>The difference, at you point out, is conditioning. </p><p></p><p>And again, for those who think it is silly to assume HP largely reflects damage that cant be hand waved or walked off, why did previous editions require magic healing to get full hp back, and why was natural healing so slow? Clearly there is an attempt in there to model physical damage (even if it is somewhat abstract and not 100% realistic). Did I treat every ten hp of damage as a lung impalement? No. But if a guy lost half his HP i certainly would describe it as a deep wound. As has been offered, this is far fom perfect realism (especially since the guy with 9 hp recovers hos total faster than the guy with 90 hp). The downside of the simple nature of D&D hp is it has blind spots like this and only serves as a rough approximation. But i prefer that to a complex wound system. As i stated before, realistic enough...week-long mundane heals are more of a nod to realism than second or day long mundane heals. The first is vaguely believable, if medically immposible/unikely in many situations (though having had six surgeries this year, i can say for many deep wounds, one to two weeks is spot on for getting back to normal if you are properly bound---still have a cut, but you are physically back to your old self---depends on the surgery of course). The second is just so jarring, it can only be used to explain hp as mojo and light bruising.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5874048"] The difference, at you point out, is conditioning. And again, for those who think it is silly to assume HP largely reflects damage that cant be hand waved or walked off, why did previous editions require magic healing to get full hp back, and why was natural healing so slow? Clearly there is an attempt in there to model physical damage (even if it is somewhat abstract and not 100% realistic). Did I treat every ten hp of damage as a lung impalement? No. But if a guy lost half his HP i certainly would describe it as a deep wound. As has been offered, this is far fom perfect realism (especially since the guy with 9 hp recovers hos total faster than the guy with 90 hp). The downside of the simple nature of D&D hp is it has blind spots like this and only serves as a rough approximation. But i prefer that to a complex wound system. As i stated before, realistic enough...week-long mundane heals are more of a nod to realism than second or day long mundane heals. The first is vaguely believable, if medically immposible/unikely in many situations (though having had six surgeries this year, i can say for many deep wounds, one to two weeks is spot on for getting back to normal if you are properly bound---still have a cut, but you are physically back to your old self---depends on the surgery of course). The second is just so jarring, it can only be used to explain hp as mojo and light bruising. [/QUOTE]
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April 3rd, Rule of 3
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