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Community
General Tabletop Discussion
*Pathfinder & Starfinder
April 3rd, Rule of 3
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<blockquote data-quote="n00bdragon" data-source="post: 5874186" data-attributes="member: 6689371"><p>This is the worst 14 page topic I've ever seen. There's no discussion. It's just two camps stating their points over and over again as if the other side merely doesn't understand them.</p><p></p><p>No.</p><p></p><p>Both sides understand one another and they <em>do not like what they see</em>.</p><p></p><p>One camp wants non-magical people to be normal human beings subject to the limits that normal humans are subject to and vulnerable to the threats of physical injury (or something resembling them) that we can dream up in our mind.</p><p></p><p>The other throws realism to the wind and desires fantasy action heroes who may not cast spells like a wizard might but are still fueled by some nondescript magical power or narrative device that elevates them above mere mortals into something more resembling a super hero.</p><p></p><p>These two character types cannot coexist in the same game. The super heroes will either break the mood for the "realistic" medieval adventurers or the derpy Sword Guy will ruin the fun of the superheroes by not contributing to the game in a relevant mechanical way or straight up holding them back.</p><p></p><p>What gets my undies in a twist is the claim that one style or the other is not D&D. Make no mistake, I believe many of you in this topic are playing D&D wrong in a stupid way that I hate and I would never game at your table, but I'm not about to argue that you're not playing D&D. You're playing a version of it I don't prefer and that I wish WotC would abandon as the old shame. <strong>But even more than that I would rather they pick one or the other and actually try to do a good job of it. If they try to please both sides they'll no doubt succeed in unifying the players of all editions... in hating 5E.</strong></p></blockquote><p></p>
[QUOTE="n00bdragon, post: 5874186, member: 6689371"] This is the worst 14 page topic I've ever seen. There's no discussion. It's just two camps stating their points over and over again as if the other side merely doesn't understand them. No. Both sides understand one another and they [I]do not like what they see[/I]. One camp wants non-magical people to be normal human beings subject to the limits that normal humans are subject to and vulnerable to the threats of physical injury (or something resembling them) that we can dream up in our mind. The other throws realism to the wind and desires fantasy action heroes who may not cast spells like a wizard might but are still fueled by some nondescript magical power or narrative device that elevates them above mere mortals into something more resembling a super hero. These two character types cannot coexist in the same game. The super heroes will either break the mood for the "realistic" medieval adventurers or the derpy Sword Guy will ruin the fun of the superheroes by not contributing to the game in a relevant mechanical way or straight up holding them back. What gets my undies in a twist is the claim that one style or the other is not D&D. Make no mistake, I believe many of you in this topic are playing D&D wrong in a stupid way that I hate and I would never game at your table, but I'm not about to argue that you're not playing D&D. You're playing a version of it I don't prefer and that I wish WotC would abandon as the old shame. [B]But even more than that I would rather they pick one or the other and actually try to do a good job of it. If they try to please both sides they'll no doubt succeed in unifying the players of all editions... in hating 5E.[/B] [/QUOTE]
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April 3rd, Rule of 3
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