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General Tabletop Discussion
*Pathfinder & Starfinder
April 3rd, Rule of 3
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<blockquote data-quote="Hussar" data-source="post: 5875296" data-attributes="member: 22779"><p>Hang on, two or three <em>weeks</em> of natural healing? So, we're not talking about d20 anymore either? Because 3e certainly doesn't take that long to fully heal. You get 1hp/level/day without any help at all. It's pretty unlikely that any character will ever need more than a week to fully recover his HP.</p><p></p><p>Even AD&D, unless you went into negative hp, didn't require more than about a week to recover your HP.</p><p></p><p>Now, once you've allowed natural healing to already be pretty softly realistic, how is it such a bad thing to make it more soft? Or, to put it another way, why does 1 week satisfy you but 1 day doesn't? </p><p></p><p>I'm trying to drill down to the core of what you want. You don't want gritty realism. Ok, fine, neither do I. So, what do you gain by slowing HP recovery? </p><p></p><p>See, to me, all that happens if you slow down natural healing is that you simply emphasize magical healing. I can't think of a single time I saw a character fully heal through natural means. It certainly never happened twice in any campaign I ever played in. What did happen was that you got your X hp at the beginning of the day, which saved the cleric from hitting you with that extra Cure Light Wounds spell. </p><p></p><p>What am I missing? Why is it better to make magical healing the only realistic way that groups will heal damage in game?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5875296, member: 22779"] Hang on, two or three [i]weeks[/i] of natural healing? So, we're not talking about d20 anymore either? Because 3e certainly doesn't take that long to fully heal. You get 1hp/level/day without any help at all. It's pretty unlikely that any character will ever need more than a week to fully recover his HP. Even AD&D, unless you went into negative hp, didn't require more than about a week to recover your HP. Now, once you've allowed natural healing to already be pretty softly realistic, how is it such a bad thing to make it more soft? Or, to put it another way, why does 1 week satisfy you but 1 day doesn't? I'm trying to drill down to the core of what you want. You don't want gritty realism. Ok, fine, neither do I. So, what do you gain by slowing HP recovery? See, to me, all that happens if you slow down natural healing is that you simply emphasize magical healing. I can't think of a single time I saw a character fully heal through natural means. It certainly never happened twice in any campaign I ever played in. What did happen was that you got your X hp at the beginning of the day, which saved the cleric from hitting you with that extra Cure Light Wounds spell. What am I missing? Why is it better to make magical healing the only realistic way that groups will heal damage in game? [/QUOTE]
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April 3rd, Rule of 3
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