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General Tabletop Discussion
*Pathfinder & Starfinder
April 3rd, Rule of 3
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<blockquote data-quote="BryonD" data-source="post: 5876180" data-attributes="member: 957"><p>I find in my pathfinder games a barbarian (obviously the high end case) can have 13 hp / level. Avg 8 per level (yes, that is higher than 6.5 avg for a true d12) + 4 (minimum) for Con + 1 per level (favored). Throw in toughness and some magically increased Con and two weeks is feasible IF you are beat down to right at zero and have no magical healing whatsoever.</p><p></p><p>So two weeks seems to be the far end exception. Half that seems pretty typical. With "pretty typical" ignoring for sake of this specific conversation that magic healing is highly typical.</p><p></p><p>Strickly speaking, healing up from negatives obviously could take a bit longer just by the math. And if you were actually knocked unconscious and recover from that alone it can add some days before the recovery starts. But even I have never seen that case actually happen. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>One week works for me. </p><p></p><p>Again, the whole embrace of some true "cause and effect" is the key. Swap surges to temporary HP so that some cause must bring about removal of wounds and I'm good.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5876180, member: 957"] I find in my pathfinder games a barbarian (obviously the high end case) can have 13 hp / level. Avg 8 per level (yes, that is higher than 6.5 avg for a true d12) + 4 (minimum) for Con + 1 per level (favored). Throw in toughness and some magically increased Con and two weeks is feasible IF you are beat down to right at zero and have no magical healing whatsoever. So two weeks seems to be the far end exception. Half that seems pretty typical. With "pretty typical" ignoring for sake of this specific conversation that magic healing is highly typical. Strickly speaking, healing up from negatives obviously could take a bit longer just by the math. And if you were actually knocked unconscious and recover from that alone it can add some days before the recovery starts. But even I have never seen that case actually happen. :) One week works for me. Again, the whole embrace of some true "cause and effect" is the key. Swap surges to temporary HP so that some cause must bring about removal of wounds and I'm good. [/QUOTE]
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April 3rd, Rule of 3
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