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*Pathfinder & Starfinder
April 3rd, Rule of 3
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<blockquote data-quote="Hussar" data-source="post: 5876350" data-attributes="member: 22779"><p>No, it really doesn't. For most groups, there will be no passage of time because they'll just use magical healing to bring people back up to full. I'm going to stand by the idea that a group with no magical healing in D&D is very, very much an outlier. I'll stand by that because virtually every single published group of adventurers, whether pregens for modules or whatever, includes a healer.</p><p></p><p>Going all the way back to tournament modules in AD&D. There's a reason CLERIC was one of the first three classes. This is a standard thing in pretty much any edition of D&D. </p><p></p><p>So, no, I don't buy the "passage of time" arguement. For one, you're only talking a few days difference most of the time. It's not like 1 week of healing is the standard, it's the maximum (or near enough). Most of the time, you're only healing a couple of dozen HP, so, we're talking a few of days vs 1 day at most. It's not enough time to make any significant difference in the grand scheme of things.</p><p></p><p></p><p></p><p>Two things. First off, that poll is a bit... less than scientific. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Secondly, it's not about the game being all about combat. But, if you have a game that is 90% out of combat, what rules are you actually engaging? Or, to put it another way, in a game that has virtually no combat, 90% of the game rules are not being used. Thus, my comment about free-forming. Not that there's anything wrong with that. I've done it and its fun. But, if I'm not using most of the rules of a game, I'm pretty close to free-forming, or at least a lot closer to freeforming than in a game where I actually use 90% of the rules.</p><p></p><p>The difference here is, JC, I differentiate between <u>the game</u> and what I play. I don't pretend that my personal, idiosyncratic approach to D&D is any sort of universal or the way it's meant to be played. When I talk about D&D, OTOH, I'm talking about what's found between the covers of the books.</p><p></p><p>Some people find that distinction very, very hard to make.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5876350, member: 22779"] No, it really doesn't. For most groups, there will be no passage of time because they'll just use magical healing to bring people back up to full. I'm going to stand by the idea that a group with no magical healing in D&D is very, very much an outlier. I'll stand by that because virtually every single published group of adventurers, whether pregens for modules or whatever, includes a healer. Going all the way back to tournament modules in AD&D. There's a reason CLERIC was one of the first three classes. This is a standard thing in pretty much any edition of D&D. So, no, I don't buy the "passage of time" arguement. For one, you're only talking a few days difference most of the time. It's not like 1 week of healing is the standard, it's the maximum (or near enough). Most of the time, you're only healing a couple of dozen HP, so, we're talking a few of days vs 1 day at most. It's not enough time to make any significant difference in the grand scheme of things. Two things. First off, that poll is a bit... less than scientific. :D Secondly, it's not about the game being all about combat. But, if you have a game that is 90% out of combat, what rules are you actually engaging? Or, to put it another way, in a game that has virtually no combat, 90% of the game rules are not being used. Thus, my comment about free-forming. Not that there's anything wrong with that. I've done it and its fun. But, if I'm not using most of the rules of a game, I'm pretty close to free-forming, or at least a lot closer to freeforming than in a game where I actually use 90% of the rules. The difference here is, JC, I differentiate between [u]the game[/u] and what I play. I don't pretend that my personal, idiosyncratic approach to D&D is any sort of universal or the way it's meant to be played. When I talk about D&D, OTOH, I'm talking about what's found between the covers of the books. Some people find that distinction very, very hard to make. [/QUOTE]
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April 3rd, Rule of 3
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